This game is phenominal. When comparing to 5e, there are some things I like about it much more. Combat and armor are simpler. Willpower points instead of spell slots just makes so much more sense from a verisimilitude perspective, the much slower progression of player power, the fact that you could very easily homebrew a leveling system. The fact that characters aren't really stuck with a specific class and can progress in ways other than what would tie into their background. Anybody can learn magic.
The adventure included is excellent, I really hope to run it one day. It is sort of sandboxy but not a hexcrawl. Runnning travel is as simple as rolling on a couple charts, and pretty much every landmark on the map has an adventure tied to it.
There are definitely some things missing as another reviewer mentioned, but I expect that soon there will be more supplementation to assist with rules for those things.
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