DM Review: I ran this for my players just a few moments ago and had a great time. The NPCs involved have lots of opportunity to roleplay, and there's a lot of details that we just didn't get the chance to hit, but it was there should I want to play up various interactions.
The encounters were interesting, and the players really enjoyed the reference in the ending combat.
The art is fun, I enjoyed having the tokens, that was a very nice touch. I run on a VTT, so it saved me effort, but it also helps with the story since it's a consistant art style. I wish there were tokens for the ships NPCs, even though they aren't being fought, I just LOVED having tokens, and I'd love having more. So, thank you for including them! (the cover is awesome, too, that cover actually being an illustration from the adventure is excellent.)
I enjoyed having the painter in the encounter, for whateve reason I leaned into the RP with that guy, and ... Just having him there painting during the final battle was fun!
The adventure ran short, which is not a criticism at all. For an adventure with so many social pieces, and for an adventure with so much of an open-ended way of running, short means that you're not going to go over your schedule if you have it work differently a different week. (We had a pretty solid 3 hours, but I tend to be a little shorter with my RP when I run online, as opposed to what I run in-person). When I run it again, because I will, I know that I don't have to worry about going long for the RP, which is nice.
Definitely enjoyed this adventure, saved it in a compendium in Foundry so that I can run it again. :)
(also a side note: I did enjoy the layout, looks like you did something a bit different than the default template, was curious what you used, since I'm always looking for how to better lay these out on my own.)
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