Who would not want to get a chance to play around in the world of Avatar?
The way bending is incorperated in such a nice way made me happy, I had been worried it would be limited by "you can only do these things you pick"
It really does capture the feel of the world, and there is much seeds one can use when making an adventure. I personally like the small notes on different npcs on
how to play them, or what to think about when they are present in a scene. I've already started to plan out a possible adventure for some friends, so
we will see how that goes.
I do have some feedback
The combat, is slow, and for a game like Avatar it feels like combat should be simple and fast to capture the essence of the show.
I always find when combat rules become to cluttered, players tend to lose interest in the story itself, it becomes less rpg and more count the numbers.
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