|
|
|
Everyday Heroes™ Core Rulebook |
$29.99 |
Average Rating:4.8 / 5 |
|
Ratings |
Reviews |
Total |
|
110 |
28 |
|
|
10 |
2 |
|
|
5 |
0 |
|
|
0 |
1 |
|
|
0 |
1 |
|
| Click to view |
|
|
|
|
A universal, modern-day toolbox for recreating the style and tone of action adventure movies. Its compatibility with 5th Edition and its modular design allow it to be easily adapted to urban fantasy, science-fiction or historical fiction campaigns. I have been using it to convert a classic 3rd Edition Adventure Path to an urban fantasy setting, and our group has been enjoying it immensely. We've also played through the Total Recall and Highlander Cinematic Adventures, and the GM for Total Recall is now using the system to build and run his own 5E version of The Expanse for our group, and it's been a load of fun and relatively easy for him to convert. And that's all without the announced forthcoming expansions for urban arcana and science-fiction focused settings, which we're excited to dive into as well!
|
|
|
|
|
Cluttered mishmash of 5E and D20 Modern. Manages to incorporate and exacerbate the flaws of both systems into a "build-a-bear" system that encourages min-maxed super characters, with stacked Feats, and multi-page character sheets. The art is good but that only highlights the bloated rules-heavy failures of the game itself. Give it a pass.
|
|
|
|
Creator Reply: |
Hi Charles, I'm sorry that this was your first impression. I hope you get a chance to play it at your local con. And feel free to join our discord where you can meet our designers and provide real-time feedback. https://discord.gg/YKJyzs68TV |
|
|
|
|
This is a great game for cinematic action/adventure. My only complaint, and one I've noticed others share, is the marketing strategy that this is a spiritual reboot of D20 Modern. I'm pretty sure that the designers knew that people who remember D20 Modern fondly are mostly thinking of Urban Arcana. With Everyday Arcana not coming out until 2024, I dont feel cheated but there is an element of disappointment.
Spycraft 2.0 was a game that took the 3rd edition D20 rules, broke away from the first Spycraft's dediction to espionge, and applied them to action movie style adventures. Everyday Heroes feels more like a spiritual reboot of that game and a very good one at that.
|
|
|
|
|
An excellent product on its own. but knowing that it is the core system built on by all the Cinematic Adventures? That is the icing on the cake.
|
|
|
|
|
This game is just fun, it's the best version of a 5e game I've ever played! There are a few good reviews on the net, so I'll just highlight two points that I particularly like in addition to the excellent game design:
-
Versatility: just look at the Cinematic Adventures and you'll get the idea. From the Middle Ages (Highlander) to the future (Total Recall), from monster action (Kong) to undead drama (The Crow), all that and more can be played excellently with Everyday Heroes.
- The layout and fonts: With some publishers, readability is often no longer a criterion when designing a role-playing book. But here it is! The book is nicely and clearly laid out, the fonts are large enough for tired eyes at the dim gaming table. This is done in an exemplary manner.
If you have even a slight interest in modern 5e, do yourself a favor and give this game a try.
|
|
|
|
|
For a game billed as
a modern-day roleplaying system based on d20 Modern, refreshed for the 5th edition.
The game sure does a lot to separate itself from its proclaimed origins. For a game that is
committed to the idea that games should be enjoyed by everyone.
and
representing a wide range of heroes in our games and encouraging players to express these concepts without any limitations imposed by the rules.
they sure went out of their way to only include humans, and not have magic available to the players, other than ki, sort of.
Upon a subsequent re-read, exchanging AC for a Defense and Single Use Armor Save (or writing armor save in a way that it confusingly looks like single use) is one of the dumbest mechanics I've ever seen.
Buyer's remorse is strong with this one. I feel like I bought less than half a game (which is literally reinforced by only having 10 levels). I paid 30 bucks for a $10 product. The one saving grace is that it has enough information it can be heavily houseruled.
|
|
|
|
Creator Reply: |
Hey Josh,
I'm sorry that you don't love some of the departures we made to convert 5e into a workable modern-day system. We moved to DEF vs AC because you don't have the benefit of walking around in plat mail as you would if you were playing Dungeons & Dragons. I hear you regarding magic, please look out for our Everyday Arcana magic system coming out later this year. |
|
|
|
|
d20 Modern and its attending books were my favorite books from the 3.X era. This is a very worthy update and a must for anyone who loved Modern.
|
|
|
|
|
It can be challenging to convert a system designed to run medieval fantasy into something that handles modern tech, and simulates a fast, cinematic style of play. I think it succeeds. The core essence of the 5e rules are here, and should be familiar to players. There is just enough variation in firearm types to be interesting, without turning it into a gear porn, simulationist style game. There are unique mechanics for handling armor and cover, and I think they are brilliant. They present a perspective on hit point loss that makes a lot of sense, in light of the fast hit point recovery that exists in 5e. They built on D20 modern in a way that is familiar, but changed it in ways that keeps it fresh. This is a large book, with lots of info. The art is excellent, mostly with a unified style. There is a large section on creating and running your game. There is a rogues gallery with 75 pages of enemies (including some supernatural, alien, and horror related stuff). Charts with all of them organized by CR, and a section on creating your own enemies (without building entire characters). Also, a nice section of rules variations from 5e, so you have one place to looks and be reminded of differences. Can you have a modern rpg without vehicle chase rules? No. And they've got them. One of my favorite thngs is that you choose a profession in addition to a background. Between Background + Profession + Class, you really can create a great variety of characters. Should be able to imitate anyone from whichever fiction you like. They say they'll be an expansion for Urban Fantasy at some point. Hope its high on the list for 2024. There are other systems that I enjoy, but can't get friends to play because they don't want to learn an entire new set of rules. Everyday Heroes should be the game you can finally get friends to play to take a break from heroic fantasy. Absolutely recommend this.
|
|
|
|
|
We love Everyday Heroes! Thanks for the rockin' book!
|
|
|
|
|
Absolutely amazing game that has exceeded my expectations. I was a fan of D20 Modern back in the day and have been patiently waiting for a successor to it. After years of running D&D 5E, my players and I are ready for a change of pace but are very used to the d20 mechanics from 5E. This game will help us branch out to a different style of game but still keep the mechanics we are used to. Ive already come up with several campaign ideas (one of which using the Escape from New York supplement).
As to all the comments from people salty anout the system only going to level 10, I fully support the level cap. Ive discovered some game design concerns when characters go higher than 10 in D&D 5E so I ususally end campaigns at level 10 now. Even if Everyday Heroes went higher i still would set campaigns tl end at 10.
Looking forward to more from this Publisher in the future.
|
|
|
|
|
best book ever and can't wait to play a game with it as all the classes are amazing to play and or to try one by one
|
|
|
|
|
I have been running MD20 ever since its released and loved the book, now with EDH it have the same style and atmosphere as the old version and easy to get into for those that loves 5e. If you love D&D you are going to love EDH that puts you into the modern setting, with the many books coming out soon with the crow and escape from new york, kong skull island and pacific rim on the way, you will have so many classes and feats to use that even new or veteran dms can run their own world with this book. Highly recommended.
|
|
|
|
|
Loved this product. Who knows, maybe when Urban Arcana (or whatever CA they use for it) will increase the cap to 20 or beyond. Here's to many great adventures to come.
|
|
|
|
|
For anyone that ever played D20 Modern do not despair, this is its true successor. It has the same great feeling, but with updaed mechanics. I cannot recommend this enough.
|
|
|
|
|
This game is a welcome update from D20 Modern. I'm especially struck by the care and versatility put into the smart and charismatic hero types.
It is a 5e base game, limited to 10 levels, and is more structured than similar 10 level systems (such as Pugmire). It bears some similarity to Carbon 2185, but feels more specific and simultaneously versatile in how the classes and subclasses are designed.
Armor is a welcome departure, reminding me of a better version of the d20 Star Wars game, revised core rules. It does not protect you in most circumstances, but can definitely deflect lethal attacks and save you in a critical moment.
The way future expansions are planned out with rules and resources related to the IP, but also a planned collection of the rules without IP feels like a measured method of future growth. Looking forawrd to more.
|
|
|
|
|
|
|
|
|
|
|