Hi Ernest, thanks for the question. We made the decision to cap the levels at 10 because we wanted to emphasize the "everyday" in Everyday Heroes. When coming up with this project, my Northstar was Die Hard. Yes, this is my favorite action film of all time. And yes, it's a Christmas movie. But what I love about John McLain is that he was a regular joe caught up on an unfortunate situation. That's the essence of the game. Second, we wanted to keep higher levels for more superhuman roleplay. Maybe its for characters from movies like "The One" or "Wanted." Or even for a superhero TTRPG. You never know. Cheers, I hope you enjoy the game.
Hi Ernest, thanks for the question. We made the decision to cap the levels at 10 because we wanted to emphasize the "everyday" in Everyday Heroes. When coming up with this project, my Northstar was Die Hard. Yes, this is my favorite action film of all time. And yes, it's a Christmas movie. But what I love about John McLain is that he was a regular joe caught up on an unfortunate situation. That's the essence of the game. Second, we wanted to keep higher levels for more superhuman roleplay. Maybe its for characters from movies like "The One" or "Wanted." Or even for a superhero TTRPG. You never know. Cheers, I hope you enjoy the game.