Fantastic. The book leans hard into "discovery play" which is interesting enough and worth running, but Hardsuit itself has a lot of mechancis that work fantastic as hacks to add to any ICRPG game, like size / damage mechanics, the mechancis for the hardsuits themselves and power, and the grit dice. A very cool book, a great Hex-crawl adventure included, really interesting mechancis that I wish were in ICRPG master edition, and an innovative new way to play. As always Runehammer delivers on something akin to a garage band's demo CD that gets them signed immediately to a record label - I could see this being a must have or Ennie winner with the right publishing apparatus behind it. That said, I got a feeling old Hankerin is going to stick to do-it-yourself publishing though, which is great because we get innovative stuff and a fair price. Dig in!
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