Great story with absurdly overclocked final fight. This was a great followup to the Idlip 1 and 2 modules, and I really enjoyed running the first 3/4 of it, esp as it allowed for multiple approaches to every problem. My two problems were that it was a bit long (although the suggestions to cut content for time were very much appreciated) and that the final boss fight felt absurdly difficult, even for a party of the recommended level and composition. The balancing suggestions for a lower leveled party had the big bad (a CR 15 monster in its lair, with legendary actions, special lair events and 3 mooks) go at 12 in the initiative, and for the DM to run two DMPCs. Other fights in the same module had suggestions for swapping out enemies to suit player levels or other concessions, so I was very confused why the last one didn't. I would strongly recommend other dms take this into consideration before running the module, and I would love to see another balancing solution that didn't involve the DM running two high level NPC stat blocks as well as all the other stuff going on. It felt really overwhelming to hold onto all the threads, which was a little disappointing.
On a positive, the art and thematic stuff was on point!
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