This looks great! I love how the game is so streamlined. For example, compressing the huge list of Traveller or Cepheus Engine skills down to just 7. And combining stats and skills into one thing. Character creation will be a breeze. For the first time in my 40 year Traveller love affair, I can imagine "rolling up" characters and starting an adventure in the same sitting. I also like the character advancement approach, throwing out the traditional approach for something more D&D-like.
This seems like a great system for cinematic games. Whereas Cepheus Engine is great for running an RPG that feels like The Expanse, Quantum Starfarer seems great for running an RPG that feels like Star Wars
This is the most radical Traveller-ish variant that I've seen, and I look forward to trying it out.
Now what I want is a version formatted to make into a Pocketmod format tiny booklet, like this: https://pocketmod.com/howto
Here are a few little issues that snuck through proofreading:
Sheet 1:
"Surgeon: when treating a Seriously Wounded character, the surgeon may throw Heal 6+ to double the recovery rate.." - There is no skill called Heal in this game. Do you mean Knowledge or Technical?
"Each time a player succeeds in a skill throw of at least 8+ and surpasses the target number by 6 or more, the group Hero Points pool gains another point." - I'll be interested to see how this works in play. It's impossible for any character with skill of less than 2.
"PERSONNEL COMBAT" - I think you probably mean "personal" here, not "personnel".
Sheet 4:
"ENCUMBRANCE" - The next line starts "a character may carry a number of major". The "a" should be capitalized. Also, there appear to be at least 2 - maybe more - spaces after the end of that sentence. Just a weird formatting thing...
"Submachinegun(Auto)" - There should be a space before the left parenthesis.
"restores full Lifeblood in 1" - That "r" should be capitalized.
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