I just ran this adventure for my Cepheus Deluxe game in the Terra Arisen setting. We finished the adventure in one night. It was a mixed bag.
Pros: It's a neat premise, clearly inspired by "Space: 1999" and similar schlocky sci-fi of past eras which I love. The three main locations are different enough to give some interest to the exploration of the rogue planet. It's flexible enough to be used as a one-off adventure or as a hook for more adventures along the same lines. And it's generic enough to fit into any campaign setting and ruleset.
Cons: The premise is totally unrealistic, so if your game is on the hard side of sci-fi it won't really fit. And if your players understand astronomy, they'll laugh at the absurdity. The adventure isn't very deep; you could grab three random dungeon maps off the internet and make up the premise and connective material yourself in a couple hours, or even just wing it. And there's no conflict or challenge, so the storyline is sorta "we came, we saw, we left again."
So, my recommendation is to grab a copy (the price is right!) and then spend some time tweaking the adventure a bit before you run it in your campaign. Add some extra danger and conflict to overcome. Add some extra plot hooks for followup sessions. For example, maybe extend the story to include evidence of an underground city that lies intact.
Lastly, here's an oddity. The publisher's website, https://oldschoolroleplaying.com, doesn't make any mention of this publication. It's not listed on their page of Cepheus Engine products, and if you use their search feature for "rogue" all you get is D&D stuff. Did they write it and then disown it? I have no idea.
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