The game definitely manages to emulate a comic book feel. Play is fast, streamlined and lots of fun. The rules evoke the games of the 80's (Golden Heroes, V&V, Champions, TSR's Marvel FASERIP) but are easy to learn and work really well. There is no padding. The layout is logical, easy to read and well-organised. Artwork is good.
The game allows you to play characters of power levels roughly equal to the X-Men, Marvel and DC's best street-level heroes, the Avengers and the Fantastic Four. The main level appears to be around X-Men level / Teen Titans level, unsurprisingly, as this is an 80's Supers game.
The random character generation is one of the best random generators I've seen, which allows you 'flip-flop' rolls, (e.g. a roll of 71 can also be taken as 17), and you can also choose what table of powers/skills to use after the rolls are made, if you wish. This allows truly random characters but with your own influence in the process, if you want it. It's so flexible, you can choose to play a Brick, Vigilante, Blaster etc. before you roll, and know you have enough wiggle-room to mold those random rolls to your liking. It's the first random character generator Ive seen to allow you to play the type of character you want.
You begin the game with a starting character at level 1 (or a higher one if you want), and you take your hero on a journey during which they increase in ability, training and experience. The lowest level is 1: New Face and the highest is 10: Living Legend. These levels also affect how well you are recognised and can also influence certain rolls elsewhere. Experience is gained with Victory Points, which accumulate and level-up your characters, allowing them extra points of abilities, skills or improved powers.
There is a Luck mechanic, that the GM (Editor) can use to simulate the whims of fate, which reminds me of the Marvel Saga 'Aura' reading. For example, if you are escaping a collapsing building and it's quite likely it's going to fall down at any second, the GM (Editor) rolls on the Luck table to see what happens. It's a great tool for general use and opens up more creative options. Any character with Probability powers can also influence this table, which is a neat mechanic.
Apart from the default genre setting of the 80's, other genre rules are included for Four-Colour or Gritty campaigns.
Altogether, this is a wonderfully playable and fun supers game, which echoes the classic games of the 80s, but plays with an uncluttered and modern sensibility. A keeper. Five stars.
|