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CCC-BMG-MOON18-1 Phantom of Prophecy $4.99
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CCC-BMG-MOON18-1 Phantom of Prophecy
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CCC-BMG-MOON18-1 Phantom of Prophecy
Publisher: Dungeon Masters Guild
by Marcello V. [Verified Purchaser]
Date Added: 07/18/2022 13:12:56

Hi all.

I presented this adventure to my players last week and collected a few thoughts from them and myself about the experience. I thought I'd take time to share you our collective thoughts.

  1. Another exciting background setting. I liked seeing the Fey of Sarifal leading the war effort. I really appreciated that players can experience interaction with each of the war camps, but don't have to.
  2. Each one of the gifts that can be given by the camp leaders are creative, and a big help to lower APL parties.
  3. There was a little bit of confusion for my part. Prince Araithe want the heroes to locate and destroy the portal, but then the narrative points out that the armies cannot approach Caer Callidyr until the goblin threat is eliminated. Then it continues by saying eliminating the goblin force is not necessary. I just went with "find the portal and destroy it" and advised the players that they'll have to figure out how to deal with Great Gark's army to get it done.
  4. The players and I both appreciated the handouts on the culture, mannerisms and structure of each camp. Very handy for future adventures that involve these armies too.
  5. The Triumph of the Goblin King was an interesting surprise! Players were fortunate that they had the potions they needed or else this had the potential to turn very challenging very quick. Player favorite challenges were The Chef's Tent and The Fighting Ring Tent!
  6. The Crowd Reaction Table in the Fighting Ring Tent was great!
  7. When my players finally met Great Gark and Maevensoot, they stalled. I didn't see anything that reveals where the portal is at, so I had the dragon do its 'thing' and had the party do an Arcana/Nature Check to determine where the portal was.
  8. The battle was challenging for an 11th level druid, 12th level ranger, 12th level rogue, and 11th level wizard. The party fled the cavern, Maevensoot escaped. The party caused a cavern collapse as they fled. I added a chaotic scene of scrambling goblins and hobgoblin's in the camp to weave through to get to safety!
  9. The players commented that the final battle was challenging. They enjoyed the adventure.
  10. I'm not a big frills person; but the artist NPC renditions slowly are starting to make me come around.

This adventure was a great primer for the remainder of the series. I am already prepping 18-2! If running these adventures in order, I encourage DMs to note elements of the Wrap Up here to take into 18-2. If you're going to run this adventure, "go big, or go home!"; might as well pick up all three of the trilogy. I'm certain once you run this one, your players will likely want to know what comes next. Another Baldman Games Moonshaes gem!



Rating:
[4 of 5 Stars!]
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