Solid! I really enjoy reading and learning about this era of history, especially since it all comes crashing down at the end in a terrible cataclysm in 1914. The history is well-researched and well-presented, the setting is described in great detail. I really like some of the "Stories from History" as I read through the different Arrondissements of Paris. Lots of great colourful stories and little niches that the text brings out, so that we really get a sense of how much fun we could be having running games in this setting.
The historical information on police procedures, consulting detectives, occultism, secret societies, mad scientists... all great. I didn't know that fingerprinting was invented in Paris, and I really liked the details there.
I think the book understates just how polarizing and damaging the Dreyfus Affair was to France at the time... I can think of a certain recent US President who might be a similar polarizing figure today... Loss of trust in institutions, antisemitism becoming normal in public discourse... We even see the ramifications of the breakdown between the civilian politicians who ran France, and the conservatives in the military as late as 1940... we may even see echoes of it in modern France's laws about la laicitee... but anyways...
The mechanics are good. The book does not mess with the OSR B/X D&D stuff at all, skill checks are important in a modern-era game (modern to historians, at least), and I really like how the authors make rituals slow. There's no combat casting, which is exactly as it should be for this sort of game and setting. I'm a little confused with how Occultists and Shamans have different spell progressions, or are they the same, and I'm just dense?
On the subject of rituals, I would recommend changing the names of the spells, if only to make them more evocative of the setting. I would include the standard D&D-style names you've given in parentheses, just for clarity. But I would rather "Cleansing Rite" rather than Remove Curse (yawn). There's so much effort put into the colour and setting of the game that this lack of detail here jumps out at me.
Minor Critiques: the layout is a little cramped at times, and there are some minor wording hiccups here and there. I would have also liked to have seen fewer period-specific ads and more impressionist paintings.
I would have preferred not to see the Shaman class in this book, because it is really the only mention of non-Crowley/European styles of magic in a book that is almost exclusively about ultra-urban Paris. The Belle Epoch is the height of European Imperialism, as well-documented by all the art and advertisements included in the book--which is effective, because it's quite shockingly immersive (that full page tea ad at the back just...wow). However, there's very little about the rest of of the world in any great detail. Which is fine, because why would you leave Paris anyways? So why include the Shaman?
Maybe in an expansion? I'd like to see a treatment of the French Empire, and North Africa, which was part of Metropolitan France by then, no? Moving on.
Also: no mention of absinthe? Tsk tsk.
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