EZD6 is the solution to a question I've struggled with in my 40+ years of being a game master: Why do so many games have so many unnecessary rules? Most games pile rules upon rules in a bizarre and unnecessary proliferation that only increases the amount of time lost to pausing the game to look up obscure rules and rules lawyering.
Not EZD6.
EZD6 functions elegantly to strip away every rule that is unnecessary for play, every bit of unnecessary math, to create an elegant, swift, intuitive system that can be quickly grasped, learned, and taught. Required math is single digit addition (using Karma points to enhance rolls); the majority of rolls rely on number recognition, which allows for swift resolution.
The magic system is quickly resolved and improvisational (promoting creative solutions and freeing the player from memorizing reams of dead trees worth of information) while also being chaotic and unpredictable.
I've already begun an EZD6 campaign, and the players spend far more time actually role-playing (rather than asking rules questions and trying to figure out optimized combos) than with any other system I can remember over decades of gaming.
If you like rules-intensive systems, then EZD6 will not likely be your go-to game, but for for someone like me who thinks that an RPG shouldn't reward the player with the most and deepest rules knowledge over the first-time player, who wants to keep the disruptions to immersion at a minimum, and who simply wants to get to the core activity - role-playing! - with rules that support the GM and provide quick resolutions, then EZD6 is a game you need to try.
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