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Tome of Adventure Design (Revised)
Publisher: Mythmere Games
by Robert G. [Verified Purchaser]
Date Added: 05/30/2022 08:51:00

I love this book so much I have two copies: the original and this new revised version. The random tables are as copious and useful as ever, and the new "apophenia engine" (where lists of random words and phrases fill the margins to jump-start your creativity) is a cool and unique feature. It's visually appealling if nothing else, and so far I have found additional inspiration in it enough times that I'm glad I have it.

With or without the apophenia engine, this is the kind of book that you will use again and again and again. And then again after that. There are tables for designing just about anything you'll ever need for your fantasy RPG game. I have a lot of other design/random table books, but this is the one I use most and the one I turn to first. If you only buy one book of RPG design material, this has got to be the one.



Rating:
[5 of 5 Stars!]
Tome of Adventure Design (Revised)
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The Darkness Beneath Dalentown for Swords & Wizardry
Publisher: Tim Bannock
by Robert G. [Verified Purchaser]
Date Added: 05/12/2018 10:34:44

This ticks all the boxes for me. I love adventures that foreground a specific kind of monster. In this case, it's oozes, and pretty much all the oozes are here.

The location also works for me. The author encourages you to locate downturn in your own setting (which, as someone who runs a homebrew world, I really appreciate), but on the other hand, the town is developed enough that I don't feel like I need to rebuild.

The adventure hook is intriguing, and includes a previous adventuring party who tried (and failed) to clear the dungeon. The survivors of this party are still milling about town as NPCs, and provide ample opportunity for the players to get information through role-playing. It occurs to me that this failed party could also be a teaching tool. If your players are not used to old-school gaming, they could learn a lot from the previous party's mistakes.

And while subterranean ruins full of oozes would be worth the cover price in and of itself, the module's main villain is a more complex and intelligent, with a great backstory and motivation, bringing in the Faceless Lord of Oozes himself. And while the demon lord (rightly) doesn't make a direct appearance, this adventure could easily lead into direct conflict with him later, at a suitably high level of play.

And to add further complications, there are two other factions at work in the dungeon, making it possible for the players to choose sides, gain allies, play groups against each other, or just die fighting a war on three fronts.

Particularly exciting is the optional mechanic for stocking the abandoned library with potentially valuable, powerful, or dangerous books. Left entirely to the DM's option, this section can be used to reward players for through searching, punish them for pointless dallying (some of the books are cursed, and searching provokes Random Encounter rolls), or a little of both.

If this module has a flaw, it's that the maps were created using Dungeonographer, and show the aesthetic limitations of that system. But I use that program myself, so I can't really fault the author there. Also, the bulk of the oozes were taken from Tome of Horrors Complete, and it might have been nice to see some completely original monsters.

Basically, if you love oozes and sewers and diseased rats, this is a short, tight, but well structured module you can easily drop into your existing campaign and even use as a springboard for further encounters with slimes and the demon lord who rules them.ThisThis ticks all the boxes for me. I love adventures that foreground a certain type of monster, in this case, oozes. And this adventure uses pretty much all of them.



Rating:
[4 of 5 Stars!]
The Darkness Beneath Dalentown for Swords & Wizardry
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Creator Reply:
Thank you so much for the review and valuable feedback! Regarding the maps, we have gone back to the drawing board and have plans to update them. We are backers of Inkwell Ideas' Patreon that supports their -ographer programs with new tiles and features, so we know that Dungeonographer can do even better than what we showcased in this module. You'll see updates in the coming weeks/months as tweak and perfect this module, before (hopefully!!!) releasing a POD version here on Drivethru! Thank you again for the kind words and criticisms. Matthew and I truly appreciate it!
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