Sometimes the hardest part of creating an adventure is getting started. It can be intimidating to forge new paths and this book helps get those free-association neurons firing. Not only will this tool give you eye opening twists and turns to your stories, but will keep your players constantly wondering what happens next. I love the way it collaborates with the GM to raise their game and narrative. I also run non-DND campaigns like Mothership and Blades in the Dark and use this to add texture to those games too by converting the spirit of this book to whatever environment we're in. Love it.
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