Welcom to cyberpunk hell - a Mephisto review
CY_BORG
The cover shows it right away: Those who prefer the cyberpunk genre to classic sword & sorcery fantasy no longer have to wait for a role-playing game in the style of Mörk Borg. With CY_BORG, a cyberpunk adaptation has been released that sticks to the core aspects of Mörk Borg: simple old-school rules, gritty setting, and extreme presentation. The world of CY_BORG is a dystopia that turns out to be even bleaker than most other role-playing games in the genre because it is not just corrupt and rotten but definitely on the brink of ruin. On the one hand, there are super-rich corporations, and on the other, brutal gangs and mutants. Drugs, contamination, violence, and corruption characterize life in the city of Cy. After introducing the setting in short, concise text passages, a table for random events that affect the city provides dynamics within the game world – and additional hooks for the extreme setting. For example, a gigantic plant may appear overnight, all credsticks may become worthless, or an entire city district may go down in a nuclear explosion. And as with Mörk Borg, the last event ends the entire campaign...
Using the classic old-school approach, characters are created through dice rolls for five traits, possessions (some strange and limited in usefulness), style, characteristics, goals, etc. In addition to these generic characters, classes such as Shunned Nanomancer, Burned Hacker, or Discharged Corp Killer can also be selected, modifying stats and adding additional characteristics. Like in Mörk Borg, character creation takes only a few moments (which is thus guaranteed to be at least slightly shorter than the life expectancy of the game characters). Starting weapons (determined by the roll of dice) are generic and differ only in damage (and, if applicable, the fact that they have the auto-fire option). Finally, one thing applies to all characters: they are in debt to someone who wants his money back or else...
As with Mörk Borg, everything about equipment in CY_BORG is provided in tables: special ammunition, drugs, cybertech or apps. And here, too, the spectrum fluctuates wildly between useful, bizarre, and absurd.
With the apps, there is a simple approach to hacking. Additionally, nanopowers provide special abilities for the characters through nanobots, but these can also lead to infestations, which mean bizarre physical changes.
After all, characters also get bonus markers called glitches, which they can spend on rerolls or maximum damage etc. Characters can also improve between missions – but only at the gamemaster's discretion, and also based on random dice rolls.
For the gamemaster, there are many profiles and descriptions for enemies up to mechs. A mission generator can be used for rolling out adventures, and there are tables for corporations, cults, and events. The book also features a sample adventure, Lucky Flight Takedown, in which player characters get to take apart a casino....
Mörk Borg goes cyberpunk – even though this idea raised my interest and the system and setting were also consistently implemented here without any compromises, CY_BORG did not captivate me in the end. What works flawlessly for Mörk Borg – the brutally simplified and badass OSR rules and the sickeningly depressing Dark Fantasy setting – does not fit cyberpunk: there are no gray areas here, as I would have expected for the genre. The world is so corrupt and broken that the players' actions will not make any sense or difference. The arsenal of random tables, which fits perfectly to a dungeon crawler, does not sit well with the genre for me – though I am probably biased by my own earlier cyberpunk role-playing days in this case.
CY_BORG, like Mörk Borg, is an extreme yet consistent implementation from content to design that also contains exciting ideas. However, this game requires players willing to suffer (or there is a risk that they will just follow the setting and run entirely amok), so I personally find it more or less unplayable – even if it was fun to read the utterly over-the-top dystopia in the completely extreme layout.
(Björn Lippold)
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