This is a fun expansion to the Neon Road rules that add cars for the player's character to own and drive around in. Overall I think it's a good system that I only have a few minor nitpicks about. One is a really minor layout issue where the table for calls includes an extreaneous column that, for all entries, says to refer to the table located right under it. Second I was of disappointed that the player is instructed that they may place a Car Dealership in the City area from the main book, but with no real direction or suggestions on how to do this in a mechanical way. Maybe something like "when you encounter a Parking Lot, you may instead place a Car Dealership instead," for example. Except maybe not the Parking lot since that's only a 2.77% chance for encounting that location! The expansion is also missing any sort of car experiences where anyone other than the player has a car. So no car chases, no shootouts on the road between cars or anything like that. Finally there's a bit of a disconnect that your car can explode when rolling a 3 on 3d6-- most of this game and it's systems want you to roll low for anything that isn't a damage calculation, so I think it would make sense if that was an 18 (same probability chance) instead. Again, very minor nitpicks. Maybe the Wanted Level coul've been realized in a bit more of an interesting way too-- but I feel like I've focused way too much on negatives here already.
And those nitpicks aside I found this to be a pretty helpful book for me. The sort of Fallout/Mad Max meets Shadowrun/Cyberpunk feeling I got from Neon Road was sorely missing the all important car elements and this provided a good expansion of that experience. If you're looking for your character to be able to get a vehicle to run roughshod over their foes and the landscape of Neon Road, this definitely provides that experience and is overall a very interesting expansion to the rules presented in the main book.
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