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Chasing Adventure Free Version
Publisher: Smore Productions
by Regényi [Verified Purchaser]
Date Added: 09/07/2024 08:03:00

I read through the whole thing, I say this feels like Dungeon World 2nd edition. Much more narrative, and it finally tosses out things like Load, and useless abilities. My only gripe is that most monsters deal 1 or 2 Conditions, and thats it, but I can always change it. Well, all the characters has only 5 "Health", so that might be a good reason. The other thing is the Move which allows you to Attack: it only uses the Strength stat, as in DW. But what if my character has high Dexterity? Thus the houserule to allow all characters with small weapons (Knives Daggers and shortsword) to able to attack with Dexterity instead of Strength). The game also has some of the old problems: what if I attack an enemy specifically on a point where it has no armor (like a dragon's eye?) Is there ay kind of penalty for that? Altough all can be resolved with houserules. I will definitely play this on the long run, especially that nowadays my only player is my wife. Keep up the good work, Im thinking about purchasing the full version in one form or another!



Rating:
[5 of 5 Stars!]
Chasing Adventure Free Version
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Creator Reply:
Thanks, glad you're enjoying it! Fictional positioning is very powerful, as described in the GM section. It might bypass armor, or bypass needing to roll at all to attack someone.
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Advanced Tiny Dungeon
Publisher: Gallant Knight Games
by Regényi M. [Verified Purchaser]
Date Added: 11/08/2022 01:53:05

Okay, here is the thing: It improves upon Tiny Dungeon, but at the same time it is a hot mess. Positives: -It has variable difficulty for tests, which you can easily implement in Tiny Dungeon too. -The layout and artwork is surprisingly good -There is lots of races or "heritages" to choose from (24!) -It delivers what it promises- it is twice as complex as Tiny Dungeon, with variable damage and armor rules, too. -it has better fleshed out advancement rules, so you can play a campaign with a sense of real advancement

Cons: -some of the traits are not thought through (for example, the Berserker Trait lets you roll with one less die in combat to get +1 damage for each success.... which makes no sense really, because light weapons do 1 damage for each success, and heavy weapons do 2 damage for each success. So the only circumstance this trait could be beneficial, if you roll with 2d6 and get two successes, and you get +1 damage. Nope, not good at all) -I am not fan of the AC system. A damage reduction variant would be much better. (Right now armor makes you harder to hit, and does not prevent damage... So, by wearing armor you become a ninja. Yes, it is the same in D&D but I simply hate this) -The monsters are not fleshed out enough. Their trait list often points to other pages. (i.e.: Berserker: As per the fighter Trait). Come on! Most traits are only one sentence! Why do I have to flip the pages looking for this trait? Just copy paste it. Also, some monster are missing obvious traits (i.e.: the Troll have a reach of 15 feet, but Giants doesnt have any?) -In combat you can do "special effect actions", some of which are odd. Okay, you can stun, stagger, knock down... and then there is root and weaken. Well, how do you do that as a fighter? Mechanically they are OK, but description-wise I dont know.

To summarise: It is not a bad system. Basically, it is now almost the same complexity as D&D 5th edition. I just hope that gallant Knight Games clear up or rewrite some of the traits to make them balanced. There are lots of good ideas in this book, and if this was my first RPG i would have been content. But right now I just feel it need to be a little more perfected.



Rating:
[3 of 5 Stars!]
Advanced Tiny Dungeon
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Talisman Adventures Fantasy Roleplaying Game
Publisher: Pegasus Press
by Regényi M. [Verified Purchaser]
Date Added: 11/06/2022 23:25:35

Not a bad system at all. Feels like a cross between D&Đ and Dungeon World. While the system is all right, and I really like the different mechanics, there are some gripes: -The armor system is weird. Armor acts like plus HP. Never have I seen this before. -They did everything they could with the setting, but it still feels lacking. Just looking at the map makes me want to expand it. -Minor things are missing: duration of poisons, mentions of antidote which nowhere-to-be found in the pdf. Also, there are some misplaced icons: for example, in the description of the Manticore it is written that the special ability of the Manticore activates when rolling a 6 on the Kismet die, which is not true. It should activate when rolling a 1. -the pdf doesnt get updated (maybe not to upset the book-owners), which means that even afor a pdf you have to download an errata, which is not even complete.

All in all, I like the system, definitely better than D&D 5th, but I just like there wasnt enough care to do it perfectly.



Rating:
[3 of 5 Stars!]
Talisman Adventures Fantasy Roleplaying Game
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