This is the ideal amount of added "crunch" and "flavor" for a TinyD6 rules-lite system! Graduating from Tiny Dungeons 2e to Adavanced Tiny Dungeons was exactly what my players craved for character growth and advancement options in longer campaigns, but still works for one-shots or short campaigns. The classes and AC that were added gave it that old-school vibe, and provided for more differentiated character abilities. Lots of optional rules are given that can be used to add nuance to the type of fantasy game you want to run (e.g., Sword and Sorcery). My players favorite optional rules were the various weapon and magic weapon traits that made certain weapons more unique and desirable.
If you enjoy Tiny Dungeons 2e (or any other rules-lite system), I cannot recommend Advanced Tiny Dungeons enough. My players and I have had a blast with it, and we've even re-played some previous 2e adventures just because it's so dang fun! It offers a brief section on converting from 2e to Advanced.
SIDE NOTE: We used Yochai Gal's "Cairn" d100 spellbooks list for the Spell-Reader trait. It made for some gonzo magic hilariousness.
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