Sandbox solo adventure in a region where the balance between good and evil forces can be tipped by PC actions. Very accurately constructed: all the links, codewords, and sequences given certain consitions (such as previous events) seem to work. A welcome feature is freedom of action as well as freedom of movement: you can support either side, and/or undertake minor quests as you see fit. It is important to map as items found in one location may unlock opportunities in others. Generally dynamic, with enough information readily available to keep play moving. Should provide multiple enjoyable plays.
There are a few mini dungeons to explore, and perhaps one of these could have more interesting structure (e.g. secret doors, use of depth/height). A minor error: no box to tick in entry 179 (although there is a box in the Tick List).
A strong product, worthy of study by aspiring writers of programmed solos wishing to avoid a railroad.
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