Party attempt to escape a death trap in the royal vaults. Classic set-up, atmospheric. Some very good riddles, excellent use of illustrations/handouts: easy for the referee to describe; not too challenging for the players. Well-crafted magic items. More generous with treasure than some DCC funnels. A welcome aspect is dungeon exploration.
Some possible improvements. Opponents could be more varied; somewhat overwritten; I'd recommend Queen Yoros is given a ranged spell for the climactic encounter. Would be better to gather maps at the end: some room descriptions for areas on the page 7 map are on the reverse page.
In play, two party victories by killing the Queen, the former a close run thing.
Recommended.
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