I'll start with the posivite : the new nephandic factions and the npcs are a good inspiration for a game of M:tA.
Sadly, the ggod stuff is drowned by various superflous matter.
First, SO MANY CONTENT WARNING. Seriously, he author do not trust its readers. Also, with so many content warning, the "dark" stuff seems almost tame, like a bad horror movie. The author is also quite patronising, using a game supplement to publish an essay on his values and his worldview.
Second, the desciption of the Nephandi esclusively based on somekind of "being a predator is the true evil", without any other conception of evil. This make the Nephandi quite one-dimensional. Also, the author really like its onw bizarro cosmology, binding the ST into some kind of "qiloppoth or nothing" approach to nephandic magic.
Third, for a book that repeat that this is not a player book, all the in-game options are very "player-friendly". No real "antagonist" options. Now, I know that this is a stapple of the various WOD books, but the fact that the author do not really want to give ST options to how to use nephandi (because : "don't harm your player, be kind, think of your players sensibility" - see first point), the book give a wreid "player's guide to the Fallen" feels.
So, the author did not wanted to write the book, make it unreadable, push its own ideology. Go buy the original Book of Madness, or the Book of Madness Revised or Infernalism : path of scream.
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