Ok, let me start with the one thing that might color this just a little bit. I like mechnically crunchy systems. I cut my teeth on D&D 3.5 in table top.
I like lighter systems as well for certain things, don't misunderstand me, but I like crunchy systems too.
During character creation, character upgrading as you earn points and advance in the game, and if your on the GM side of the screen, the system is crunchy. For me, that's a boon, but I understand not everyone is going to feel that way. However, if you don't feel that way? You will still like the system because, once you get past character Gen, it only stays crunchy during character upgrading and if you take on GMing. If your in the player seat? It gets a whole lot less mechanically intense most of the time.
I'm currently playing a game and having a blast with it in an ongoing campaing. This is a sequel too a game this same game group played in Mutants and Masterminds 3rd edition. We rebuilt the 4 returning hero's, and 1 of them was rebuilt as an NPC (that player took over GMing duty's for this game, so there PC became an NPC that we talk too once in awhile but doens't get involved in the action. GMPC's being bad form and all.), and built a brand new character.
The systems is incredibly flexable, and we are playing our game in the DC universe. The default setting is good stuff but it is firmly optional. Use it if you want but if you had a custom home brew setting or really, really had your heart set on playing in the DC or Marvel universe or something like that it is happy to accomidate you.
I'd love to see an expansion book for more magical and mythological focused characters, and I'll be using this as my defualt super hero's and other similar settings (Shonen Battle Manga influenced campaigns come to mind.) system for the forseeable future, and I can't recommend it strongly enough on those terms.
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