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Textiles of Eberron Issue 1: Five Nations
Publisher: Dungeon Masters Guild
by Derreck [Verified Purchaser]
Date Added: 02/05/2025 16:52:08

This is a fantastic book. I bought it to use with my players, who are much more fashion-oriented in their character designs than I am, and while I've never been a fashion person, I read this book cover to cover. The designs are fantastic, the context and research that went into it are incredible, and the ad pages are really funny. Making the book look like a fashion magazine was an amazing choice



Rating:
[5 of 5 Stars!]
Textiles of Eberron Issue 1: Five Nations
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Spheres of Origin
Publisher: Drop Dead Studios
by Derreck C. [Verified Purchaser]
Date Added: 02/27/2022 02:09:06

Out of the last several Spheres products released, this is my absolute favorite both as a player and a DM, and I think it changes up character creation in a way that'll help people create exactly what they want without anything getting in the way of flavor.

It effectively replaces race in the Pathfinder sense with the Origin, which can cover race just as much as it can cover background and learned skills without affecting your class level. Some of the examples in the book are the core races that we all know and love, but there are also others like Frontier Survivor, Courtley Noble, War Machine, and Hermetic Mage.

It allows you to make the exact character you want without having to pick a race that doesn't quite fit, because with this book, race doesn't matter anyway.

Beyond this though, I have to mention what drew me to the book to begin with. There are rules in here for Variations, a mechanic that introduces a change to your origin (sometimes a familiar minor penalty, like Light Blindness) in exchange for a minor thematic ability, and with these variations came various disabilities, largely in the form of the Assistive Device, which requires your character to have an assistive device (which may be sundered, but its hit points and hardness scale with level) to function at normal capacity, and without it they operate at a penalty.

As someone with cerebral palsy, I think this is a lovely mechanic for including physical disabilities in a Pathfinder game. It's simple, it's effective, and it does the job without adding too many frills, or penalties so severe that nobody would dare take them. Of course as a drawback system for a game, it could be... well... gamed, with a character having multiple disabilities and getting multiple minor bonuses for them, but I don't think that's a problem for most reasonable folks. The bonuses are niche enough, like having a prosthetic arm with a storage compartment, or a wheelchair that makes it harder for enemies to trip and grapple you. The devices themselves can be defined by the player, and the benefits they give are picked from a given list, so no two have to be exactly the same, and they can also cover more fantastic fare like animated prosthetics and high-tech breathing apparatuses. But put simply, I appreciate this inclusion as a disabled person and as a gamer, I think it is simple and tastefully done.

The rest of the book is good too, and there are a few other options presented, my favorite being an archetype for the Shifter called the Paragon, which changes the class from a shapeshifter into a martially-oriented one meant for representing those characters whose abilities are defined by their race, in essence being a build your own monster class, or a way to bring back the old Paragon classes from the Unearthed Arcana in 3rd edition D&D, gaining abilities through obtaining more Origin talents, and some through the Shifter's Bestial Traits.

Since getting it I've already written up origins for a Half Ogre, a tainted mage like something out of Dungeon Crawl Classics, and a soul bonded to a suit of armor. And once I finish typing this up I'll be working on a little gray alien and a Dunedain Ranger origin just for fun. There are a lot of options presented in this book, and it'll be seeing use even in my non Sphere games.



Rating:
[5 of 5 Stars!]
Spheres of Origin
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