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LostHaven is a great artist and this product is a great example of what he is capable of.
Every potion he drew and illustrated is exquisitely done that I cannot recommend enough if you are looking for some inspiration for your magic items needs to be showed to your players or to make better your product when implementing these images.
I hope I can see more illustrations like these in the future!
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This is a great adventure for beginners DMs & players. There is a Youtube video that the uploader (and the author of this module) provides this adventure and explains how would you run it if it is your first time DMing.
Overall, I really recommend that you take a look this free product and the author's Yourube videos.
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This product has a great and beautiful graphic design! I've never seen anything like it before. It was so much fun to read!
About the contents inside, its forte are the adventure modules. There are two that I really want to run since their stories are so intriguing and the material are well made.
At the end I really love that there are fun characters that help you (in an immersive way, mind you) to prepare better sessions.
To be honest, it would be wonderful that the publisher makes another issue just as excellent (or better) as this one.
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If you ever need any ideas or inspirations to create any kind of adventures with NPCs, plots, dungeons, or the like, this is the product for that.
Each page contains a topic that contains tables to generate a creative prompt that'll help you create and prepare for your session that'll be a in a few days or in a few hours.
Sly Flourish delivered this great product and I'm sure you won't be dissapointed.
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What I love the most of this product is that provides you a list of characters (one of them along with its lair) that are inspired from stock art available to use in this platform.
Each character can be used as a ally or villian, and with their backstory & personalities trait they are most certainly fun to run for your players. I am sure there will be at least two that you would like to use for your future sessions.
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What I love the most of this product is that the author was able to make scary events, creatures and objects that are hard to make it so in a game that deals a lot with fantasy.
Also, the illustrations are so cool to see since those complements perfectly with what is written here. I also love that the author referenced works that she got inspiration from.
I wish this product has more content since everything that is written down just made me want more. If you are looking to implement scary and weird things in your sessions, this is a must get product that'll surely will help you out.
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Creator Reply: |
Thank you for your extremely kind review, Daniel!! I really appreciate it! |
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This is a great book for your magic items neccesities!
What I do whenever I read a TTRPG product is to bookmark the page which has a thing or two that I want to use in my future games, and I bookmarked almost all pages of this book. The Book of Wondrous Magic has so many magic items that has that "special" power that you don't expect it to have it and you just imagine what will be your players' reactions when they realize what they have.
Overall, this book is more than worth it for its price and I assure you that you will want to implement at least 10 magic items that this book offers.
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This product has a great production value! I really like the graphical design that this supplement has to offer. I love the flavor text that kickstarted my imagination of implementing the magic items that are written here.
I would love to see more in the future products like this. I recommend it if you are looking an interesting fey item or items to implement in your game.
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Creator Reply: |
Thank you so much for the review! I really appreciate it. I 'm really happy that you really enjoyed the graphic design behind the product. I put a lot of time into the visuals, and my cocreator will be really pleased that you enjoyed the flavor text and content! |
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This is the second Classic Modules Today product that I've acquired, but is the first time I am able to finish an old module using this useful conversion.
There is no denial that this product will save you a lot of time and headaches to convert the classic module Tomb of the Lizard King to D&D 5e. Although I skipped a whole dungeon level and most of the rooms in the last level, the few things that I've used from this product, including the stat of the BBEG, I can easily say that I am very happy with the results.
I really want to mention that I appreciate a lot that every Classic Modules Today contains printable references sheets that is so useful if you need to consult something quickly.
If you don't want to spend a lot of time converting Tomb of the Lizard King to 5e, this product does a decent job for the money you are paying. I really recommend it.
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M.T. Black is recognized within the community for creating high quality one-shot modules, and the Secret of Strangelight Hall is no exception.
What I love the most of this module is that every location has its fantasy theme or detail that makes it unique. Two of these locations made me laugh out-loud imagining how my players would react and said to myself "this is awesome."
If you are looking for an easy to implement and/or to run module for first timers or veterans GMs, I really recommend this module. For the price it is offered, it is more than worth it in my humble opinion.
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I read this book from front cover to back cover. What a great pleasure to read all of it!
I began to compare this guide book with the Great Dale campaign guide and it is a great update from the previous product. From the design dress, illustration, and layout to the content itself it is a must get product if you want your players to explore the wild and dangerous Rashemen.
Players options are well designed and looks like they are fun to play, which makes me want to test them out as soon as I am able to. NPCs, locations, backgrounds, and quest ideas are numerable and I am sure most of these will get your DM side to create and prepare sessions building around these.
Overall, with a few typos and formats inconsistencies (eg. missing bold and itallics words in stats), this a wonderful product and is worth every cent of it's price.
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What I appreciate the most of this product is that the author implemented a procedure to set the creatures found in the Monster Manual balanced as best as possible. This talks about how much work was put into the product to make it enjoyable for the players and less worrisome for the DMs.
I started playing as a Shield Guardian. Although these creatures are not able to talk, using magic taught by other PCs my character learned to write letters in the air allowing it to communicate.
To be honest, I really enjoyed playing that character (and difficult too since my PC cannot be healed normally as others could). Can't wait to play as a Vampire or Rakshasa next.
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You see the amounts of reviews and the overall rating average? This product deserves it.
Wizards of the Coast's character sheet has nothing wrong, but these character sheets are very useful since so many features of each class are already filled out and there's no need to write them down again, and again, and again whenever you create a new character.
Want to write less the classes description? These character sheets are for you.
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This was my first non-Wizard of the Coast book, and it was given me as a birthday present a year ago, then I decided to buy the digital version. This campaign guide is an excellent product if you want your players to explore a new region where everything is diferent (and more dangerous too) compared to the Sword Coast.
The authors made an excellent job to provide enough information to adapt and plan an adventure module or campaign in the region of the Great Dale. Factions, historic events, and locations are interesting to read, and new players options are awesome to play. I actually played as a Volodni (a new race that this book provides) for a one-shot in Ravenloft and I had a blast playing it.
Although the graphical design of the book is too simple, it is worth the money. I assure you that if you want to know more about the Forgotten Realms' Unapprochable East, this book is a good place to start.
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I finished reading this product yesterday, and I have to say that I learned a lot about creating, publishing, and selling decent RPG material with M.T. Black's experience.
I really recommend to anyone that's planning to create and publish an adventure module in the future or wants to do better modules to read this book. It is very insightful and I am sure you can learn at least a thing or two that you can implement.
It was worth my money for an acolyte of the TTRPG industry and I am sure it will be for others.
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