Looking for a rules light gameplay but with a bunch of character customizations/options? Than GG Games d10 system got you covered. With all the extra crunch behind it allows the GM to concentrate on the story and encounters be in enviromental or NPCS or foes. In all it has plenty of content to suggest and help build there games setting while also allowing flexibility. Wanna make a Walking Dead campaign? Boom got you covered. Wanna play around with rules light fallout game? Yup, has rules for that too. Combat is simple and streamed into 3 stats + armor, social interactions can be resolved using a Parley system and options to include mutations which act like supernatural powers to give your characters and setting a bit of weird.
Things that I didn't care much for but not enough to lower the score; Combat balancing is pretty well written out but took a minute to put together and creating a balance fight on the fly might be more difficult if your not willing to pause your game to math it out. Best you can do is have encounters ready for each tier of play and throw them at your adventurers as needed. Book size is great and format is wonderful but id have liked to have seen the bestiary/creature creation alongside the combat encounter builder. One is listed near the back of the book while the other has been placed next to enviromental encounters. Lastly, though this has been done by a few published works, references additional information the book are bold letter but no page numbers are given. Either have to search function PDF or scroll until you find what its refering too. Oh and love to see Print Friendly fillable character sheets. Don't want to drop lots of money on printed character sheets.
All in all its solid rules light system that has potential for more content and revisions.
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