I had the opportunity to present this adventure to my players. I wanted to present out collective thoughts:
The players enjoyed the adventure as did I.
This module continues in a series that presents NPCs full of personality. The NPC were fun and easy to present
The narratives are written in a a clear, concise manner.
There is a Combat Encounter that has the potential to players to be unavoidable. Just be aware, the narratives provided do offer DMs a way to let players know that there is a non-combative solution. There is resolution if combat is pillar of play engaged by players.
My players aren't big on puzzles; howevere, they thought that these puzzles were tolerable. They worked through them rather quickly.
The Story Award was a welcome one. The players have not had one in a long time--none of the players had encountered a swanmay
Numerous artists are in the acknowledgements--their talented effort brings these adventures to life!
This adventure was a worthy follow-up to 16-1. I am printing 16-3 while we speak. If it is anywhere close to the quality that the others, my players and I will have a great play experience.