I ran this adventure for a 3-person party and it was a blast! The hook was intriguing and the more that the players untangled the web of mystery, the more invested everyone became. The earlier part felt linear but is justified by the investigation that follows.
The party's final decisions and actions weren't included in the list given by the authors, but the latter mentioned that the DM has discretion over this based on the status quo. I appreciate the guidance given.
Here's the rating of each pillar of play based on my run:
Social - 5/5
Exploration - 4/5
Combat - 4/5
Overall, I see the appeal of running (and playing) this adventure multiple times just to know how other players resolve the conflict, and I don't see myself growing tired of it. Excellent module!
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