Ran this recently for a group of folks, the adventure is laid out in a manner where you could take different routes to go through it, and you knew why everything was happening, so you could adjust things at the table as needed. I love that.
It's hard to do in a two-hour adventure, so it was definitely appreciated since my table seemed to be going their own direction from the start. (you always get those tables. :) It makes it fun.)
The maps were gorgeous, the timing was just about perfect. Two tight combats, with some skill challenges and some roleplaying. (with obvious ability to work around the combats, that of course my players used.)
I love how all of the CONMAR series ties together, and this tied in with the rest of them.
My group had a lot of fun and I enjoyed running it for them.
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