I buy a lot of pulp RPG's. A LOT!
Between careers and boons and flaws I can pretty much make up any pulp character I can think of. So far I have made your typical pulp adventurer, noirish private investigator, wild western gunslinger, a gentleman theif, and a low-level hero.
The system is simple yet elegant. I am not familiar with Barbarians of Lemuria, so I didnt know anything about this system before hand (after reading Dicey Tales, Ill definitely check it out), but its easy enough to understand and start playing.
The game has everything you could want to run a pulp game. Great character creation rules, an exciting and simple system for tasks and combat, a chapter on vehicle chases and even has a sample zppelin! Every pulp game needs a zeppelin. The book continues with rules for dangers you may come across when adventuring. Several pages of NPC's, enemies and creatures so you don't have to roll up your own when your in a hurry. Personally I can't wait for my players to fight a giant crab! Status for supernatural creatures are in the book too; Werecreatures, undead, vampires, etc.
Want some powers in your pulp game like The Shadow? This book's got you covered with a whole capter on powers and a little write up on creating your own.
The book ends with a fairly lengthy adventure.
If you love pulp you can't go wrong with Dicey Tales. I highly recommend it.
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