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Heinrich's Call of Cthulhu Guide to Character Creation $11.95
Average Rating:4.8 / 5
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Tubal L. G. [Verified Purchaser]
Date Added: 11/30/2023 15:53:46

I would not recommend it at all, at least not at full price. All characters you generate are the complete opposite to a classic call of Cthulhu investigator. 1 of 4 would be crazy or powerful sorcerers from the beginning. I bought it expecting an interesting PC construction mechanic like traveller or mutant chronicles have, but this product try and fail to achieve that.



Rating:
[1 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Michael R. [Verified Purchaser]
Date Added: 04/20/2023 10:44:37

Review taken from my site, mjrrpg.com

In short: If you as a player make investigators that last longer than a one-shot, or if you as a Keeper make scenarios that emphasise unique NPCs, this is an indispensable resource. Recommended as strongly as possible, seriously, this book is lovely and should be sandwiched between the Keeper Rulebook and the Investigator Handbook in every CoC player and Keeper’s bookcase.

If that’s all the convincing you need, you can find Heinrich’s Call of Cthulhu Guide to Character Creation on DriveThruRPG.

In detail:

For players, Heinrich’s Call of Cthulhu Guide to Character Creation (henceforth Heinrich’s Guide or the Guide) use is obvious. It makes characters. But as a Keeper, of all the Call of Cthulhu books I have, second only to the Keeper’s Rulebook itself, Heinrich’s Guide is the one I use the most.

Through 156 pages of 140 Tables – and you better like tables because this is ALL tables, short tables, long tables, linked tables, sub tables, sub-sub tables, tables for days, tables for life – the Guide leads a character from birth to adulthood, and through all manner of twists and turns on the way, spitting out a fully formed investigator ready to take on the Mythos, or go insane trying. Over the course of an hour, your investigator will have a detailed family, ancestry, distinguishing features, traits, and beliefs, events from their childhood, adolescence, education, adulthood, and occupation. They’ll likely have an array of acquaintances, each also coloured in with personal features and connections to the investigator, from rivals to lovers.

A few standout acquaintances of my players’ investigators; lover that was both the investigator’s mentor, and their institutionalised patient; A sadistic, wrinkled-faced younger sibling that the investigator none-the-less feels a fraternal need to protect; A down to earth, humble, very short-statured academic that also absolutely hates the investigator and will cause them bodily harm if the opportunity arises; A wizard that saved an investigator’s life.

I believe ‘playing’ through character creation as a group is the ideal way to use the Guide. It’s exciting, and often hilarious, to take turns watching your tablemates roll on the tables and seeing their investigators, your partners, take shape. The handouts are also much more fun to print out and physically pass around (more on handouts later). Also, there are numerous times when further extrapolation can lead to connections between events, or even between investigators, that players and the Keeper can help each other with. Having the Keeper present also helps when events don’t entirely line up with each other, or conflict with the game the Keeper planned.

The Guide does tend to create investigators that already have had fantastic experiences, at times exceeding what your average investigator will experience over the course of an actual CoC scenario (see the video review/guide for my Belgian Dreamlands explorer). Depending on the Keeper, this may break the scenario they had lined up, and so it would be ideal to reroll any particular results as they come up, rather than when the player shows up to the table with a spell-slinging, lightning-gun wielding, sorcerer of an investigator.

This is not at all guaranteed to happen, and most investigators come out somewhere in the middle. Relatively normal, with a couple experiences that could be used as the reasons they become an investigator instead of the normal human that would turn away from the Mythos at the first whiff of it. And some characters will come out the complete opposite, with a fully mundane background, to the point the Keeper might want to let the player reroll some events just to make things more interesting.

For a frequent player, unless you only play one-shots with premade investigators, I would consider Heinrich’s Guide as an equal companion to the Investigator Handbook. And if I had to choose between the two of them… it would be a difficult choice indeed.

As a Keeper, if I need to know something special about creatures and deities I can peek into the Malleus Monstrorum, and if a spell is going to be slung the investigators’ way the Grand Grimoire is on hand. But more than monsters and magic, the most common thing I need references for, beyond the base rules themselves, are NPCs. Whether they be detailed characters central to the story with deep backgrounds and motivations, or briefly met weirdos with a single notable trait to stand out, Heinrich’s Guide can quickly flesh out an NPC.

It’s hard to emphasise how useful it is. With three rolls, an NPC bartender at a speakeasy that would have been described as ‘Uh, um, he’s a… guy named… Bob? And he’s, uh… big?’ becomes Quinn, a morose man with exceptionally smooth skin, who after some conversation is revealed to be exceptionally patriotic. That’s someone the players can latch onto. After a session or two of the players going back to Quinn for local gossip, you might be inclined to flesh him out further, rolling on some background events. Now you know he was indebted to the mob and was coerced to whack someone, got caught but was exonerated, and now he prefers to pay off the debt quietly running a mob speakeasy.

Besides the tables, Heinrich’s Guide also comes with 18 handouts in the form of Player Cards. These cards are earned at various times through various events, and each has some special effect. Some are immediately activated, others you hold on to until a special trigger or you decide to use them, while others can be kept into the actual start of the game. They’re a fantastic idea, and one I’d love to see used more. I do find they work best as physical handouts, as when you simply tell a player they have Handout 15, they tend to forget about it. Harder to forget when you have a black and gold card with a nine-sided star in your hand.

Outside of character creation, the Guide is useful simply as inspiration. Some of the later tables are wild, and even after spending quite some time with the book, I haven’t seen a good number of them (and I refuse to read the book from front to back – that would ruin the surprises!). Reading them can give plenty of ideas for future escapades.

Visually, Heinrich and designer-extraordinaire Alex Guillotte hit this one out of the park. The Guide is a gold standard for Miskatonic Repository titles in layout and design. Well chosen and edited stock art on most pages helps break up the walls of tables, which themselves are laid out cleanly and orderly. You’ll be doing a lot of jumping around between chapters and tables while making a character, and along with the artwork, colour-coded edges of the pages with chapter titles makes it easy to remember where in the book you are. It is a fairly large book though, so it would be worth have a bookmark or two twenty to keep everything marked.

There are two points, maybe three, of not-quite-criticism I have for the Guide, though they’re not really short comings of the book itself, but more my personal preferences that aren’t completely satisfied.

The first is a lack of agency. While many events do give choices to players and placing Characteristic and Skill percentages is often up to the player, and there is nothing stopping players and Keepers from overruling anything the Guide tells you to do, using the Guide as-is generally means rolling and doing what the results tell you. Coming off of the character creation system in Mongoose Traveller 2e, I would have liked opportunities for the players to make more life choices, with rolls deciding if they succeed or fail in those choices. For example, an investigator’s education is decided by a random roll. I would have liked the player to decide what kind of education they’d like to pursue, if any, then make a roll to see if they get into that institution or not, with the following event table being determined based on that success or failure. This can be somewhat averted by the Guide’s suggested method of rolling three times on some or all tables and letting the player choose their preferred result, but this isn’t quite the same.

The second is the reliance on the Quick-Fire Method’s array of Characteristic and Skill percentages. This is the easiest way to do things and makes perfect sense to use, though I would have liked the Guide to give some suggestions on how to use rolled Characteristics or Point Buys (there is a small mention of Point Buy, but not much guidance on how to use it with the rest of the book) and using skill points based off Characteristics depending on occupations. My main group are big fans of full randomisation when making characters, and everyone having the same array of starting numbers is a bit of a put-off. While it wouldn’t be impossible to work more varied numbers in, it would require substantially changing how the Guide works.

One last point, that is not a fault at all and actually more of a mark of quality, is that players and Keepers alike will grow attached to these investigators. Given Call of Cthulhu’s often sudden lethality, it can be a tough pill to swallow when a character you spent an hour crafting and getting to know takes a fatal shotgun blast to the face in their first session. Some groups may decide using some Pulp Cthulhu mechanics are necessary to warrant spending so much time making characters. My group, for example, has adapted the spend all Luck at minimum of 30 rule to save characters from sudden death.

For all the sheer content you get though, these two points barely matter. When Heinrich’s Guide’s unfathomable number of permutations are combined with a player and Keeper’s creativity, we get an infinite amount of investigators and NPCs. If you’re a player heading into a campaign, roll up an investigator (or two or eight, it is a CoC campaign after all), and if you’re a Keeper, give the players some NPCs to get invested in.

This book is worth its weight in dead investigators.

Find more Call of Cthulhu reviews on mjrrpg.com



Rating:
[5 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Amy L. [Verified Purchaser]
Date Added: 04/16/2023 11:27:15

My Pulp Cthulhu group used this book for the first time recently, and everyone loved it. My players are very happy with their new investigators, and I'm excited about having tons of background information to tailor our new campaign around. Using the Guide provided more multi-dimensional characters than just picking an archetype and occupation and assigning stats and skills. The randomness was mostly fun, though we did lean heavily into the author's advice to re-roll or straight-up cheat when one player's rolls were extremely disappointing for her. My group is packed with seasoned role-players who spend lots of time on backstory, yet all of them had at least one "I never would have thought of that" moment. In the end, everyone was satisfied.

As the Keeper, I didn't use the Guide as adeptly as I wish I had. Bookmarks didn't work in my PDF viewer for some reason, so I was constantly scrolling up and down in a massive document trying to find the next table. I wanted to avoid printing out a 150 page booklet, but that might have been a bad decision, as post-its or tape flags could have helped us navigate better. My players found the backstory handout a bit confusing; they weren't sure where to write each thing and none of them saw the pre-generated characteristic and skill values. I probably should have spent some time introducing them to the document before we dived in.

The other awkwardness came in when one player wanted to stop before middle age while the rest of the group continued on. The handoff from exploring backstory to calculating the crunchy bits for skills was janky for us - having only one potential occupation identified for every investigator brought things to a grinding halt, and sent us scrolling slowly through the guide looking for where we'd gone wrong. My group used the Guide all at the same time during our scheduled session, which is basically how we do 'round here, but it would be less chaotic as a player and a keeper one-on-one.

I didn't use the handouts correctly; upon my initial read of the Guide I somehow missed that those needed to be physically present and handed out during the process because they're used in later steps. Instead, well, the investigators have some strange artifacts available to them, and at some point I'm sure I'll figure out what to do with them.

Operator error aside, I heartily recommend this Guide to any Call of Cthulhu or Pulp Cthulhu group that wants to create investigators that feel lived-in. If you're the Keeper and you want to avoid too much downtime and confusion, set aside a few hours to prepare and go through the process at least once alone.



Rating:
[5 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Sean M. [Verified Purchaser]
Date Added: 03/25/2023 21:48:39

A very nice book, full of useful content and teriffic production design. It's marred by a few typos, but the guide is still a great tool for creating memorable PCs and NPCs.



Rating:
[4 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Timothy H. [Verified Purchaser]
Date Added: 03/15/2023 10:33:51

I like the idea of a randomly generated and detailed backstory, but when I ran through the tables, it was way too likely to result in a Mythos-steeped investigator with a totally ludicrous backstory involving time travel, parallel universes, not to mention your run-of-the mill encounters with Great Old Ones and other eldritch horrors. Would have preferred fewer tables resulting in a more "average" investigator.



Rating:
[2 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Jamie J. [Verified Purchaser]
Date Added: 01/11/2023 10:16:52

The actual guide is incredible and invaluable for someone like me. I love Traveller style life path character creation and the amount of options in this book for you to discover are breathtaking and very comprehensive. My only gripe is that the pages of the physical version looked quite blury. Not enough to obsure the text but it was definitely noticable. It's not the sort of glossy and clear pages you get from pre made books on Amazon. But the content itself is still masterfully made. It makes me want Heinrich to do something similar for Vampire the Masquerade.



Rating:
[4 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Craig S. [Verified Purchaser]
Date Added: 12/09/2022 10:50:38

Recently got this pdf. I have ran through this about 10 times creating characters and I can officially say that no two characters were even remotely close to each other. I love that it fills out SOME/MOST of the character sheet but doesn't answer every single question. Instead it leads (guides? Ha) you to where your character can go. Events that seem random have ways to connect to each other.

I love creating characters that will probably never be played, but maybe NPC's in my ongoing Pulp game. My players will be using this excellent guide to get their next characters and I cannot wait for them to get so excited for their characters before ever even starting the game.

Highly, highly recommend this even for Keepers of the Arcane Secrets to use to find your potential villian. Why do the PC's get to have all the fun?



Rating:
[5 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Reese F. [Verified Purchaser]
Date Added: 12/08/2022 20:15:33

Wow, this was a thorough journey to create deep and interesting Call of Cthulhu characters! Perfect for 1920s/ 1930s era, but could be used elsewhen with some tweaking. I loved that this sent me on a couple of research tangents on the Middle East throughout the first half of the 20th century. Looking forward to more results!



Rating:
[5 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Peter B. [Verified Purchaser]
Date Added: 10/06/2022 20:14:01

Finally gotten around to going through this and blimey.. what a fantatic resource! Cannot recommend this enough. Easy to use, gorgeous and a lot of fun.



Rating:
[5 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Christopher B. [Verified Purchaser]
Date Added: 09/06/2022 05:42:01

Wow!

This book is fantastic - it allows you to create a fully fleshed out character from the ground up... all of the history, origins, backstory, experiences, talents, traumas and much much more. If you even just use it to add elements to your NPC's or backup characters you will find this nearly impossible to beat.

For the price this should be recognised as a must have tome.



Rating:
[5 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by James C. [Verified Purchaser]
Date Added: 07/23/2022 15:44:40

This book is everything I wanted and more.

My group has been playing CoC every week for 10 years straight, so suffice it to say we've really SEEN SOME SHIT. Multiple long form campaigns, every splatbook and additional rule under the sun.

So when I say this is a remarkable addition to the CoC canon, know that I'm saying that fresh off of seeing absolute DELIGHT in the eyes of my veteran players.

If you want to give your players distinct gifts, burdens, and relationships, this is for you.



Rating:
[5 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Andrew B. [Verified Purchaser]
Date Added: 06/29/2022 13:03:51

Remarkable resource for players wanting ideas to fully flesh out every aspect of a new character, throw character generation to the whims of the dice (often resulting in some fascinating combinations of traits), or take a look at a flood of ingenius possibilities of characteristics, backgrounds, past tragedies or events, or physical attributes to apply to your existing characters. The depth of thought that went into making this is geniunely impressive, and the book itself is gorgeous. Highly recommended.



Rating:
[5 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Stuart S. [Verified Purchaser]
Date Added: 06/11/2022 03:52:10

Used this for rolling characters for a one-shot. Very intuitive with so much detail. Especially pleased to see options for non-binary characters too. A highly recommended addition to any Keeper's library.



Rating:
[5 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by A. W. [Verified Purchaser]
Date Added: 05/05/2022 14:05:25

This guide is an invaluable tool for players and keepers alike. As players we all know how hazardous Call of Cthulhu can be and having a stable of unique substitute characters ready to play is a must for those sessions when you have to visit the rubber room or rest up in the local clinic. For keepers this guide is a streamlined funnel to create as many sinister NPCs and adversaries as youll ever need. The design and art are impressive and well worth the price. Personally, I'll be watching for this guide to reach the POD level so i can get a hard copy in my claws. 5 out of 5!



Rating:
[5 of 5 Stars!]
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Heinrich's Call of Cthulhu Guide to Character Creation
Publisher: Chaosium
by Andy M. [Verified Purchaser]
Date Added: 05/04/2022 14:31:43

A brillant addition to Call of Cthulhu character generation. Adds depth and personality to investigators or NPC characters. Also great fun to run through!



Rating:
[5 of 5 Stars!]
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