ok, so...
this is where Runequest Roleplaying gets deep. The dilemma this story puts player characters in, is both well thought out and not easy to resolve. Even from a GM's perspective it makes you think [what would i do, if the players do X what happens next]
A nice mini adventure that might create a cultural crossroads for your campaign....
Where you go from here might really depend on how it all turns out.
I'm almost nervous to run it :D
On top of that, this is a relly well produced book, nice layout, decent illustrations. I'd love to own a physical copy to be honest.
is it worth the cover price?
hell yes .. and more.
Great addition to the library.
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