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WBW-DC-CONMAR-06 Two Hearts Apart $4.99
Average Rating:4.8 / 5
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WBW-DC-CONMAR-06 Two Hearts Apart
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WBW-DC-CONMAR-06 Two Hearts Apart
Publisher: Dungeon Masters Guild
by Thomas M. [Verified Purchaser]
Date Added: 08/07/2022 20:44:54

Throuples are drama.

This module has all three pillars of play, and is still well-paced - you can complete it in four hours without trouble, but, given it's a Silver ENNIE award winner, why not take two sessions and enjoy the RP and the sense of going into an alien, fey realm with its own morality and expectations.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you for your review. I'm glad you enjoyed the adventure.
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WBW-DC-CONMAR-06 Two Hearts Apart
Publisher: Dungeon Masters Guild
by A customer [Verified Purchaser]
Date Added: 07/14/2022 22:45:06

A detailed story with plenty of love & emotion. Role players will really enjoy this adventure but still plenty of room for combat. Played in store and made the 4hr time limit, but potentialy could of easly added another hour or two. highly recommened.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you very much for your review. I really appreciate it.
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WBW-DC-CONMAR-06 Two Hearts Apart
Publisher: Dungeon Masters Guild
by Marcello V. [Verified Purchaser]
Date Added: 07/13/2022 14:24:33

Hello DMsGuild Patrons!

While preparing/reading this adventure, I made note of several things that stood out to me as a DM and as a designer. -- I needed something that projected "romance". The adventure's title effectively did this. The romantic elements were not veiled. Thank you. -- One of the last DC adventures I did read/prep had one of the NPCs in this mod highlighted. I enjoyed seeing Travelling M'agh. -- Creating an NPC at the table is fun--glad to see this opportunity here! -- Letting your DMs know that the potential for gaining NPCs in kinda sidekick-like roles was a good call. It gives DMs a heads up that adjustments may have to be made in narratives and meta. Be mindful that these NPCs don't take agency from players. -- I enjoyed the narratives on the domain and the archfey. The fey crossing to this domain is really 'involved'. It is one part of the adventure. -- One question I had for my prep is, "What does the archfey do all day if they have guardians taking care of the lands 'balance'?" While it may likely not come up in play, it was something that I pondered. I did not notice any narrative that speaks to this. -- There is a part of the adventure that involves taking an oath. I immediately wondered, "What if players don't want to?". If you think your players will do this, be sure to have contingencies in place to further the adventure flow. -- Many opportunities for player exhaustion as consequences. The adventure does mitgate this well (accessible plants and such). Very clever. -- The random encounter table was enjoyable. I grew up in a fam where durian was enjoyed ...often..but not by me! LOL! I chuckled and thought, "That encounter should have the Con save attached to it! Pee Yew! -- I liked the Lair Actions Sidebar in Part 4 as a potential challenge adjustment option for DMs. -- The confrontation in Part 4. could have alot NPCs and creatures involved. If your game is time-sensitive, be mindful of it. -- The Wrap-Up provides alot. Great for RP-heavy games--If pressed for time, pick out highlights that best summarize player's experiences.

'Two Hearts Apart' provides more than enough for DMs to present a game that players will enjoy. It is filled with many elements that could stretch playability. There is combat. Exploration and social pillars feature prominently. I believe this adventure captures Domain of Delight concepts/elements well. Also, it was an enjoyable read, and well-edited. I added it to my collection--you should too. My rating was based not completely reading other works by the designer to compare and contrast. I look forward to seeing other works by Shu Qing Tan!



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thank you for a thorough and comprehensive review. I appreciate the amount of detail you painstakingly put together. I am glad you enjoyed my first tier 2 adventure. This is the second adventure I'd written in my brief career to date and I'm always looking to learn and grow as a writer. I think page 4 mentioned that the guardians have a helping role instead of doing everything for the archfey but if this is not clear I'll be sure to be doubly clear in future adventures. To your point on timing, I think I may have fallen into the all-too-common trap of including too much content and complexity. I am mindful of this and will be more disciplined in keeping to the prescribed four-hour mark for convention content. Thanks again for your wonderful review =)
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WBW-DC-CONMAR-06 Two Hearts Apart
Publisher: Dungeon Masters Guild
by Daniel C. [Verified Purchaser]
Date Added: 03/15/2022 12:02:14

Another fun RP-heavy adventure from this author!

The adventure starts off with a great way to draw your players into the roleplaying, having them work together to design an NPC that factors into the rest of the adventure. This troupe style design is something common in a lot of other narrative RPGs, but it is unusual in D&D and it's done in a fashion that works well.

Throughout the adventure, the ability to play as a standard "let's kill the badguys and get loot" is possible, but the roleplaying "lets talk to the NPCs and negotiate our way." This is true throughout the adventure, if you have a party that is focused on trying to heal the relationships between characters that have been damaged, you can have a very satisfying roleplay session with a lot of the combat becoming a lot less important. The author obviously took a lot of care to try and weave together the separate paths that different groups might take.

Lastly, this adventure has a lot of guidance on how to add and subtract bits so that you can fit various timeslots. There's a lot of random encounters that you can add to make a replay different from the last run through, but if you want to get to the meat of the adventure you can skip those.

My group had a great time. We ran the adventure in a four hour slot, but we took advantage of some of the extra options, we went heavy into the roleplaying, and we had five hours of content and I could have brought even more over if I had wanted to.

Definitely recommend this adventure for a group that loves a good story.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you for your review and feedback. I am glad you and your players enjoyed this adventure. It is my first Tier 2 adventure and my second and I appreciate the time you have taken to point out what you enjoyed in this adventure. I've learnt a lot in writing this and receiving all kinds of feedback from everyone. I hope I can write even better stuff thanks to people like yourself who have given me honest feedback on what works, what doesn't and what you'd like to see in future adventures.
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WBW-DC-CONMAR-06 Two Hearts Apart
Publisher: Dungeon Masters Guild
by Martin K. [Verified Purchaser]
Date Added: 03/11/2022 04:39:53

This module has some delicious romantic drama, and possibility for some great challenges, as well as completing everything combat-free. It has many avenues for letting players feel rewarded for doing some social skills in tough situations, so everything doesn't boil down to "You must all make a group skill check to succeed". Great focus on the exploration pillar, which is quite a feat to accomplish. There are some 'hanging threads' in the multitude of possible outcomes, but a seasoned DM should ahve no problem to find the right way to end the adventure with the other possibilites listed. I can't wait to run this again.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you for your feedback. I am glad you enjoyed the adventure and I am also very happy that you gave pointers on what can be improved. This is my first Tier 2 adventure and thanks to feedback from people such as yourselves, I hope I can use what I've learned to write even better adventures.
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WBW-DC-CONMAR-06 Two Hearts Apart
Publisher: Dungeon Masters Guild
by Johann T. [Verified Purchaser]
Date Added: 01/29/2022 05:45:08

Very touching, fun, and atmospheric adventure. Well balanced on all three pillars; full of action, opportunities for players to explore the fey realm, and gives the DM and players RP moments. Highly recommended!



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you for your review! I am glad you enjoyed the adventure. :)
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