Session Zero changes the way to build characters in the good way. I used it in my last Zweihänder campaign and I felt it as an improvement to the core character creation, reads more clear and streamlined.
Now your bonuses aren't modified by your ancestry, but your attributes are slightly boosted by your upbringing and profession. I find this to be more sensible and logical.Ancestries retain their distinctive selection of traits.
The other big change (for our game at least) was the Fortune Point's mechanic. FP now fly between players and the GM in a more dynamic and fun way. Hoarding of FP was rarely seen again at our table.
The only thing missing in Session Zero compared to the Core Rulebook is the mention and use of skill Focuses, something you can easily integrate once you choose to jump to the full rules (and in all honesty, I as a GM always left the Focus explanation and implementation for a later time, though I love it).
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