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Kunos: High Fantasy Horror RPG Quickstart
is 25 pages, and it includes a two page adventure. You do need Savage Worlds RPG (this is a good investment) to play it. To solo this, I used the Solo Adventure Resource : The Dungeon Oracle (Bimler). I did use the six PC characters that are included in this quickstart.
The adventure started with the PCs travelling through Hayden’s Field. The farmers complained that some of their hogs had been taken by a group of bandits. The PCs followed the trail to a crypt. In the first room they encountered four lizardmen (males). The four did not want to fight (they were being forced to) and this was obvious. Yalena convinced them to stop fighting. The lizardmen exited the dungeon. In the second room they found the Boss and killed him.
In the third room, Grim triggered a magic trap and his fighting skill was reduced for 18 hours. In the fourth room they found tools. Next, they had to deal with a locked door. Yalena took care of it. In room five, they found stolen personal items. One of the items was a spellbook. Room six was bandits. Both sides took a lot of damage and the PC Kaj (the healer) died. At this point, Yalena convinced the bandits to surrender. They did. The bandits were rounded up and taken to the nearest town. They were handed in to the local authorities. The PCs sold their loot, got healed, and got a room for the night.
The next day the PCs talked about some of the comments made by the bandits the day before. The PCs decide to go back to the crypt. When they got there, the lizardmen were waiting for them. The lizardmen explained that their females were still in the dungeon and that they could hear a monster down there. So, the PCs went back in and killed The Glutton. They also found two hogs and three of the female lizardmen (one had been eaten). Give this a try!
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Recently, I soloed my way through Elden Dungeon (26 pages). It is a dungeon crawler game that uses six-sided dice. I picked the dwarf character. His quest was to find a magical item. He managed to get all the way down to the fifth level of the dungeon. He killed nine monsters, but a Superior Genie killed him.
So, for my second attempt, I used Elden Dungeon to create my dungeon. I used the Goblin Quest rules and created ten goblins. The quest was to get down to level six and return to the surface. They killed two monsters and found 175 gold pieces. A trap killed one goblin. One goblin drowned while trying to swim across an underground river. One goblin had a fling with a succubus. He was never heard from again. So seven goblins did complete the quest.
Give this dungeon crawler a try!
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For the last few days, I have soloed my way through DecKarnage! Quickstart (32 pages). The campaign location is the space
that someone calls Skrap, a meeting point between dream lands, fairytales, stories, ideas and everything human imagination can generate. I changed four lines in True 20 Revised Edition to make my solo engine. For the adventure, I used DMDave’s Mimic Museum. I created five first level characters. So, the adventure started with the PCs enjoying their day off. They avoided the damaged areas of the city and went to the Natural History Museum. Outside of it, they ran into Abarat the director of the museum and an angry mob. Abarat offered them a cash reward if they could fix the problems the museum was having. The PCs managed to calm the crowd, but the PC John did take a punch to the face.
In the library, the PCs had Abarat unlock a glass case/bookshelf. John did find the first mimic and dodged its first attack. The PCs killed it, but they all did take damage. The PC, Doman the healer, healed John. In the ancient skeletons room, they encountered a minotaur skeleton mimic. The PC, Holly the witch, put it asleep. Each PC packed up some of the minotaur bones to take with them. In the historical armory, Abarat would not assist with the locked glass case and left the building. The PC Peter, the thief, had a bad roll and damaged the glass case. This would not be the last time. The PCs continued to poke objects with a staff. In Copperware Hall, they encountered another mimic. Yes, they took more damage. The PC Molly failed with her psychic blast attack. Yes, they killed it. They completely explored all of the rooms in the museum on the first and second floor.
It was in the basement that they discovered a thief with a sack. Peter recognized the guy right away. It was the most famous thief in the region. They went back upstairs. Peter used the computer system to lock up the building before they exited. He was trying to lock the other thief in the building, but somehow this guy escaped. The PCs then got their reward. The last thing that they did was to bury the minotaur bones in several locations in and around the city. Give this RPG a try!
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Recently I soloed my way through DraftCrawl (2 pages at DriveThruRPG for free/pay what you want), dungeon crawling game. The RPG system I used to play it was Goblin Quest (132 pages, same place). I used the FlexTale Solo Adventuring Toolkit (613 pages) to solo the adventure, make the adventure longer, and make the dungeon more interesting. I created ten PC goblins because they have two hit points each and the whole point of this is to watch them die. There are no rules for experience and making levels. In room one, they killed one leshy (mushroom man) and one leshy ran away. In room two, they killed one leshy and the other three retreated back down into the dungeon area when they heard the sound of an alarm bell. In room three, they found a healing potion and a scroll of summon beasts. In room four, they found a trapped door which did kill one of the goblins. The alchemist goblin turned the healing potion to acid. It was then used to weaken the lock so they could get that door open.
They found a large leshy in room five. Once again, the alchemist goblin turned the last healing potion to acid. It hit the leshy and dissolved it into a pile of goo. Room six was empty and it must be noted that several goblins had been killed in the various fights. In room seven, they saw four leshies. The goblins decided they would rather eat then fight that many opponents. They exited the dungeon and found a farmhouse. The goblin alchemist read the scroll. One of the spirit beasts killed him. The other spirit beast did scare the occupants out of the farmhouse. They raided it for food and headed to the woods for a picnic. They enjoyed their meal and started telling exaggerated tales of their adventure so far. Unfortunately, a group of human bandits found them. The goblins ran away. Some were killed, but three did survive. Maybe you will have better luck. Give this RPG a try!
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Recently I soloed my way through DraftCrawl (2 pages at DriveThruRPG), dungeon crawling game. The RPG system I used to play it was Goblin Quest (132 pages, same place). I used the FlexTale Solo Adventuring Toolkit (613 pages) to solo the adventure, make the adventure longer, and make the dungeon more interesting. I created ten PC goblins because they have two hit points each and the whole point of this is to watch them die. There are no rules for experience and making levels. In room one, they killed one leshy (mushroom man) and one leshy ran away. In room two, they killed one leshy and the other three retreated back down into the dungeon area when they heard the sound of an alarm bell. In room three, they found a healing potion and a scroll of summon beasts. In room four, they found a trapped door which did kill one of the goblins. The alchemist goblin turned the healing potion to acid. It was then used to weaken the lock so they could get that door open.
They found a large leshy in room five. Once again, the alchemist goblin turned the last healing potion to acid. It hit the leshy and dissolved it into a pile of goo. Room six was empty and it must be noted that several goblins had been killed in the various fights. In room seven, they saw four leshies. The goblins decided they would rather eat then fight that many opponents. They exited the dungeon and found a farmhouse. The goblin alchemist read the scroll. One of the spirit beasts killed him. The other spirit beast did scare the occupants out of the farmhouse. They raided it for food and headed to the woods for a picnic. They enjoyed their meal and started telling exaggerated tales of their adventure so far. Unfortunately, a group of human bandits found them. The goblins ran away. Some were killed, but three did survive. Give this a try! Maybe you will have better luck.
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Creator Reply: |
"The goblin alchemist read the scroll. One of the spirit beasts killed him." LOL make my day!
I loved how you mixed multiple systems together. |
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Recently, I soloed my way through Debutantes & Dagon (27 pages) an adventure for Regency Cthulhu (England 1820). The RPG system that I used to play it was One-Sot RPG (same place). I used The Solo Investigator’s Handbook (Bimler) as the solo engine. The adventure started with the five PCs picking up their mission from their contact (government official). They then travelled to their destination and found the five zombies marching in a circuitous fashion. The PCs killed the zombies, but Sarah did take damage from a bite. The PCs then searched the bodies and found a feminine silver ring with a small ruby attached to a leather cord. Rachel put the ring on. That night Sarah left the bed. Her boyfriend Ackley (PC) covered her with a coat as she walked out of the building in a trance. He followed her to a dirty old inn at the outskirts of the city. He was careful and was not noticed. The inn was guarded by two human guards. He knew that he would need the team for the rescue, so he went back to his bed. When Rachel the PC prepared for bedtime, she kissed her pet dove. When she woke up, the dove was gone from its cage.
At breakfast, the remaining four PCs ate their tea and crumpets and discussed the missing bird and the old inn. They spoke to their contact and did get some soldiers to accompany them. When they arrived at the inn, one soldier was instructed to help the PCs with combat, the others were to capture people trying to escape the inn. The attacking force killed the two guards and entered the inn. In the common room, they killed five zombies, but the soldier took bite damage. Ackley then heard Sarah downstairs pleading for help. When he walked down the stairs, the steps that were illusionary did not hold his weight and he fell down into a small room filled with Sarah the zombie and another zombie. Ackley did take some bite damage. He had trouble with his longsword in this small room. He did kill his two opponents and grieved the death of this girlfriend.
At this point, the witch attempted to escape but she was caught outside by the soldiers. Upstairs the PCs were attacked by a blacksmith zombie and a regular zombie. They both had come through an illusionary wall. The PCs killed them. So, they had completed their mission. At dusk they gagged and tied up the witch so that she could not use or touch her hands. They put the silver ring on her hand and left the room. The next morning they looked into the room. The witch was gone and the ring was on the floor where she had been. Give this adventure a try!
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During the last few days I have soloed my way through a fun adventure that is included in Heroes & Heels Quick-Start (free at DriveThruRPG, 76 pages). This game is a 5e compatible role playing game set in a generic super-heroic setting.
To play it, you will need the Fifth Edition D&D Player’s Handbook. To solo it, I used a yes/no/maybe oracle. I did use the
five fourth level characters that are included in this Quick-Start.
The first scene started with someone needing to be rescued. The intelligent beasts were killed, but all of my characters were damaged. They were able to medically help the person they rescued. After this, they rested for an hour and investigated an incident where a “Beast Kid” had been beaten up by the local community. The PCs quickly decided that he was innocent. They talked to the tribal authorities and were given a lead to the next location.
So, things got nasty at the warehouse. The PCs managed to kill the alien along with two of his drones. Three PCs went down during this. At this point, Low Orbit used his smoke grenade. It enabled the two functional PCs to carry out two of the unconscious PCs. They managed to stop the bleeding and then used their gunfire to pin down the two drones in the warehouse. Eventually, the police showed up. The police killed the last two drones and found evidence that the Beast Kid was indeed, innocent. The unconscious PC On-Dot, who had been left in the warehouse, died of blood loss. So, this was kind of a mess (I will blame the dice). Maybe you will have better luck. Give this a try!
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Creator Reply: |
Thank you for the kind and excellent review. |
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Toy World (32 pages) is an exciting adventure where the players roleplay children’s toys. It was designed for the RPG system Adventurers! (12 pages) which I did use. To create my solo engine, I changed four lines in Savage Worlds Deluxe. I used six first level player characters (Raggedy Andy, Snake Eyes, Woofles, Robot, Teddy Bear, and Quackie).
The adventures started with the PCs in a city. One large wall on a building was showing commercials. At this point, the PCs heard a boy’s voice which told them, “Your quest is to kill three monsters.” In the city they were attacked by Storm Shadow and later Serpentor. Snake Eyes was damaged. After experiencing a lifting sensation, they found themselves in a swamp. Andy wanted to make a healing potion, so he searched for and found an Ivory Tree. He used its sap to make the healing potion. They then fought and defeated The Creature From the Black Lagoon.
The next location they were dropped into was the mountains. They saw the turrets on the castle and smelled a chicken soup smell coming from them. Because the drawbridge was up, Quackie had to fly over to the courtyard and lower the drawbridge for them. They entered the keep, killed Dracula, and then got into a large horse drawn carriage. The driver was Ken. They gave Ken instructions to drive them to the nearest town. On the road, in the woods, the horses stopped and looked distressed. They all then heard a woman’s scream from the woods. It was Barbie (dressed as Red Riding Hood) being chased by a werewolf (wearing tidy whities). The PCs killed the werewolf and Snake Eyes went down because of damage. He was put into the carriage. In the town, Andy asks for a healing oil ingredient. He tracks down Murphy and acquires the oil. Andy creates the healing ointment and brings Snake Eyes back to life.
At this point, the PCs are dropped into a meadow with ponies with rainbow colors. This time they hear a woman’s voice, “Put your brother’s toys back in his room. We don ‘t want him getting mad.”
Give this a try!
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Toy World is an exciting adventure where the players roleplay children’s toys. It was designed for the RPG system Adventurers! and I did use this RPG system. To create my solo engine, I changed four lines in Savage Worlds Deluxe. I used six first level player characters (Raggedy Andy, Snake Eyes, Woofles, Robot, Teddy Bear, and Quackie).
The adventures started with the PCs in a city. One large wall on a building was showing commercials. At this point, the PCs heard a boy’s voice which told them, “Your quest is to kill three monsters.” In the city they were attacked by Storm Shadow and later Serpentor. Snake Eyes was damaged. After experiencing a lifting sensation, they found themselves in a swamp. Andy wanted to make a healing potion, so he searched for and found an Ivory Tree. He used its sap to make the healing potion. They then fought and defeated The Creature From the Black Lagoon.
The next location they were dropped into was the mountains. They saw the turrets on the castle and smelled a chicken soup smell coming from them. Because the drawbridge was up, Quackie had to fly over to the courtyard and lower the drawbridge for them. They entered the keep, killed Dracula, and then got into a large horse drawn carriage. The driver was Ken. They gave Ken instructions to drive them to the nearest town. On the road, in the woods, the horses stopped and looked distressed. They all then heard a woman’s scream from the woods. It was Barbie (dressed as Red Riding Hood) being chased by a werewolf (wearing tidy whities). The PCs killed the werewolf and Snake Eyes went down because of damage. He was put into the carriage. In the town, Andy asks for a healing oil ingredient. He tracks down Murphy and acquires the oil. Andy creates the healing ointment and brings Snake Eyes back to life.
At this point, the PCs are dropped into a meadow with ponies with rainbow colors. This time they hear a woman’s voice, “Put your brother’s toys back in his room. We don ‘t want him getting mad.” Give this RPG system a try!
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Dungeon Grand Prix (44 pages) is an exciting fantasy funnel adventure for Dungeon Crawl Classics, but I used A Dungeon Game (48 pages, free/pay what you want at DriveThruRPG)). I used The Dungeon Oracle (Bimler) as the solo engine. Shea and her three friends continued their adventures and they did recruit a dirt biker. The Bone-Tyrant hosted the event and the PCs were sponsored by Helen’s Healing Herbs. The PCs were taken to their go-karts and off they went. The first encounter was with three frog men (also in karts). Laney the PC ended up in the hospital after a crash. One enemy was killed in the hand to hand combat. One enemy kart flipped and one had a wild spinout. The second encounter was dark wizards (yes, in karts). One cast darkness which put the actor PC in the hospital after a crash. The other cast portal which put the burglar PC in the dark realm (with his go-kart). The PCs survived the kobold kart encounter. They then found a crate filled with slime-fruits. It was used to take out two kobold karts. They also found a emerald scarab crate which they used to take out a lizardman kart.
When the two PCs, which are still in the race, gas up, Shea is asked about her opinion on the Bone-Tyrant. She gave the right answer and is handed an invitation for a secret meeting for the next day. The next encounter was with a half-orc cart which was bigger. It had a copilot extra (inflatable) which enabled the enemy to jump into Tulak’s cart. Tulak crashed and went to the hospital. Shea then pretends to have engine trouble so that she is out of the race (and still alive). The next day, she visits the other three PCs at the hospital. Later, they all go to the secret meeting. It is there that they learn of the plan to infiltrate the fortress by hiding in boxes labeled go-kart parts. To be continued. Give this a try!
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Spiders on the Storm (11 pages, at DriveThruRPG) is a fun fantasy adventure for Fifth Edition D&D, but I used A Dungeon Game (50 pages, same place). I used GEMulator as my solo engine. I created five first level characters. Each had one spell, two weapons, and no armor.
So, the first thing the PCs had to deal with was a nasty storm. My undertaker character took damage from the mudslide and then died drowned during the flood. When they arrived at Archway, they had to deal with two giant spiders. My gambler character got bitten twice and died because of the poison. The other three PCs did kill one of the giant spiders. The other one was hit with a beast friend spell and it retreated. At this point, Tulak joined the group (he had been living at Archway). He was the one that had the antitoxin potions. The PCs then tracked the spiders back to their den. In the den, they had to fight two giant spiders and an Ettercap. Shea the astrologer went down because of two spider bites. Tulak healed her and cured her of the poison. The loot was pretty good. They found copper, silver, electrum, gold, three potions, and an oil of slipperiness. Give this RPG a try!
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Spiders on the Storm is a fun fantasy adventure for Fifth Edition D&D, but I used A Dungeon Game (50 pages, DriveThruRPG, free/pay what you want). This spider adventure is the first adventure in this set of adventures. I used GEMulator as my solo engine. I created five first level characters. Each had one spell, two weapons, and no armor.
So, the first thing the PCs had to deal with was a nasty storm. My undertaker character took damage from the mudslide and then died drowned during the flood. When they arrived at Archway, they had to deal with two giant spiders. My gambler character got bitten twice and died because of the poison. The other three PCs did kill one of the giant spiders. The other one was hit with a beast friend spell and it retreated. At this point, Tulak joined the group (he had been living at Archway). He was the one that had the antitoxin potions. The PCs then tracked the spiders back to their den. In the den, they had to fight two giant spiders and a Ettercap. Shea the astrologer went down because of two spider bites. Tulak healed her and cured her of the poison. The loot was pretty good. They found copper, silver, electrum, gold, three potions, and an oil of slipperiness. Give this a try!
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Don’t Let Them Take You Alive (100 pages, free at DriveThruRPG) is a wild modern horror d100 RPG which I would compare to Call of Cthulhu. To create my solo engine, I used the principals of SoloCutz (same place, same price) with the third book of the Dresden Files (Jim Butcher). I created four first level characters. The adventure is one of the ones included in the rule book.
So, the adventure started when my mage accepted a find person case in Los Angeles. He called his friends and hired them to help. On the second day, they flew to Japan and then took a boat to Battleship Island. Their first encounter was with a Japanese fishing boat (just a conversation). The second encounter was with a mastiff built from shadows and soot. My mage was the only one who could fight this thing. The mage killed it. The third encounter was North Korean spies running from a ghost. The ghost then targeted the PCs. The mage created a portal which sent the ghost to Los Angeles. At this point, the mage was out of magic points, so the group left the island and came back the next day. The fourth encounter was with a bored mercenary who was looking for something to kill. The PCs killed him, but my soldier/hacker character died. The fifth encounter was with a Warden of the White Council. The PCs stayed in place for an hour so that the warden could do this thing.
The sixth encounter was with South Korean spies. There was a stare down and both sides were wary. The seventh encounter was the mine. It was here that they fought the taskmaster. He was a brute and not human. They killed him and freed the slaves/miners. Yes, they now had the guy they were supposed to find and rescue. The last encounter was the mining office. In here they had to face a hazard (sanity check), a human guard, a locked vault (a failed roll), and the Boss Jenny. So, my remaining three PCs did survive this and did find a paper trail which proved the location of the secret Xaos temple. Going there will be the next adventure. The rescued man did make it back to his dad. Mission completed. Warning – I am rating this as “R” because of bad words, violence, alcohol, drugs, and questionable images. Try it if you dare.
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Recently, I soloed my way through Fear Can’t Hurt You (21 pages, free) which is an adventure for Elemental RPG. This adventure is set in the year 1984. I did use the six characters that are in this adventure as my PCs. To solo this I used Monster From the Other Side with a yes/no/maybe oracle. All three products are available at DriveThruRPG. So, last year when I did my camp adventures, my PCs were campers. This time my PCs were adults who worked at the camp.
On the first day, my PC Zac the camp leader discovered a dead body in the woods during the day. That evening, he and his friends explored the same woods looking for the culprit. They discovered three campers (woods map is attached, artist Manon Krapf) who did not listen to their instructions and made a run for it. The PCs followed them to an abandoned mansion. It was here that it was revealed that the campers were actually aliens who were armed with knives. The PCs killed the aliens and gathered up the loot: three knives and a pair of rainbow earrings.
On the second day, the PCs looked for a camper who was acting weird (an alien). That night they took him to the shed, tied him up, questioned him, watched him turn into an alien. Fifteen minutes later, a crab vehicle, piloted by an alien, crashed through the wall and attacked. The vehicle and pilot were destroyed. The camper/alien escaped. The camp nurse PC Amanda drove the camp bus to go get help.
On the third day at dusk, Amanda and a FBI agent arrived in his car. Soon, the group is attacked by two crab vehicles. Zac is damaged again, the agent is killed, and the two vehicles and pilots are destroyed. At this point, all staff and campers are escorted to the mess hall for safety reasons. At midnight the Men In Black appear. They took control of the situation and the campers and staff are taken out of the area to a safe location. Give this RPG a try!
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Recently, I soloed my way through Fear Can’t Hurt You (21 pages, free) which is an adventure for Elemental RPG. This adventure is set in the year 1984. I did use the six characters that are in this adventure as my PCs. To solo this I used Monster From the Other Side with a yes/no/maybe oracle. All three products are available at DriveThruRPG. So, last year when I did my camp adventures, my PCs were campers. This time my PCs were adults who worked at the camp.
On the first day, my PC Zac the camp leader discovered a dead body in the woods during the day. That evening, he and his friends explored the same woods looking for the culprit. They discovered three campers who did not listen to their instructions and made a run for it. The PCs followed them to an abandoned mansion. It was here that it was revealed that the campers were actually aliens who were armed with knives. The PCs killed the aliens and gathered up the loot: three knives and a pair of rainbow earrings.
On the second day, the PCs looked for a camper who was acting weird (an alien). That night they took him to the shed, tied him up, questioned him, watched him turn into an alien. Fifteen minutes later, a crab vehicle, piloted by an alien, crashed through the wall and attacked. The vehicle and pilot were destroyed. The camper/alien escaped. The camp nurse PC Amanda drove the camp bus to go get help.
On the third day at dusk, Amanda and a FBI agent arrived in his car. Soon, the group is attacked by two crab vehicles. Zac is damaged again, the agent is killed, and the two vehicles and pilots are destroyed. At this point, all staff and campers are escorted to the mess hall for safety reasons. At midnight the Men In Black appear. They took control of the situation and the campers and staff are taken out of the area to a safe location. Give this a try!
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