Hard Cover edition + PDF Edition.
Monsters should have tricks and traps pre-set, in their lairs, to defeat invaders -- this is their home: if you [i]dare[/i] to invade it, they will [i]dare[/i] to dance over your corpse!
I recently designed a dungeon which is home to three monsters that angered the gods sufficiently that they were twisted, bodily, into snake-humanoid nightmares, who are immortal -- until they are killed, which the gods said would happen, one day...
Their lair is in a tropical island jungle, surrounded by poisonous snakes, spiders, and insects! Just reaching the walls of their former, now cursed, temple, is defying death, by itself.
Once they reached the temple, they found its floor strewn with tied bundles of bamboo sticks! "Looks like a Stick-to-Snakes trap for us."
Yeah, Baby! The PC's swept these away after the 2nd bundle erupted into poisonous snakes: their AC's are so low, that a Nat-20 is the only way they can be bitten... When you roll 40+ d20's, you will see several Nat-20's pop up! Most of the PC's had Proof Against Poison amulets; others had both Slow Poison, and Neutralize Poison potions, and spells, and they used many of these to keep each other alive!
So, with some serious forethought, I managed to come up with my own Lair Actions, before I ever read page one of the book. I was pleasantly surprised when I read the book and I discovered that I had the right idea -- the same concepts the book expounds upon.
ART:
I love the artwork!!! There is unique artwork on almost every single page -- it corresponds directly with the monsters being discussed! There are some repeats of altered versions of some of the art, but only around six instances of this.
The art first appeared to be watercolor... That blew me away. Then, upon further study, I realized it is very likely [i]not[/i] watercolor. It is, however, similar, and it is impressive in quality, for whatever medium they used.
MONSTERS FROM A TO Z:
They feature many, many monsters, giving ideas for truly diverse monsters, across a wide spectrum. While they skipped over many of the monsters I would have liked to see coverage for, there are a very great many ideas presented, all of which can be adapted to other monsters; they also will inspire you to come up with your own concepts. The examples shown, are truly inspiring: I came up with many ideas similar, and divergent from, the shown examples.
OVERALL:
I would give this book a perfect! It has 237 pages of useful material, then credits, and a two-page Table of Contents. It is a lot of bang, for your Bucks!
While you can certainly come up with Lair Actions, on your own, it is much easier to form your own devilish concepts, from seeds you glean from others! Bypass the blank page syndrome, which plagues nearly every author/DM, at the most inopportune times.
Although this is written for 5e rules, it can easily be adapted to any FRPG. Ideas are not Edition specific. I play 2e, only, and I found this book teeming with ideas for my chosen rule set.
Having read my copy from cover to cover, would I purchase it again? YES! The POD books that go beyond 200 pages, often have issues with their spine glue, holding the pages together: they may crack, over time, with usage. I carefully thumbed through it, cover to cover. I have not seen any issues with the spine glue yet -- I hope I never do. This book is physically beautiful, and the contents, by themselves, make it worth the cost of entry.
I strongly recommend purchasing the PDF copy, at the same time. This will allow you to print off needed pages, for use at the tabletop, keeping your hardback on the shelf, resting comfortably, enjoying the ages to come. Cheers!
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