Beowulf: Age of Heroes is an adaptation of 5E designed for two players: 1 PC and 1 GM. It takes its inspiration from the epic Old English poem Beowulf, as well as Anglo-Saxon history, but it is not tethered to either of those things. Here, the player is a Hero, coming from near or far and traveling the great Whale Road to hunt Monsters. You can certainly hit the books and brush up on the Roman occupation of the lands that are now Great Britain, for example, or medieval trade routes with kingdoms in northern Africa, but you don't need to. You can pile on the fantasy (and there is plenty to pile on), and shroud it all in the mysterious trappings of pure legend.
To help the Hero on their quest, they are accompanied by Followers, and here Beowulf shines with simple, clean mechanics to represent the aid of other characters assisting the Hero. Although they are emphasized as background characters in the text, it is difficult to play a session of Beowulf and not get wrapped up in the lives of your companions, which can become a game in its own right--at least the way most people I've talked to play it.
Hero creation is straightforward, as characters are assumed to be human, their place of origin does not matter mechanically, and instead they have a Hero class, with six potential subclasses each based on one of the six Ability Scores. For example, my Frankish Hero, Lindru, is what's called a Council-Caller by the game: she is wise and insightful above all else, sensing the hidden motivations of the Monsters and the people harrassed by them, but able to hold her own in a melee with the help of her Followers.
While the game is ultimately about monster hunting, there are solid, easy-to-use mechanics to represent social intrigue. It is hard not to populate a Mead Hall with sinister secrets all their own that the Hero must deal with on their way to victory.
I love this game. It is incredibly easy to pick up and play, because scheduling a game with one other person is degrees of magnitude easier than getting a whole group together, and you can often reuse the same prep-work with different players for entirely different results. The artwork is gorgeous and inspiring, and working on my own adventures has (happily) taken up a lot of my time since this released!
|