DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
SWADE Super Powers Companion $19.99
Average Rating:4.7 / 5
Ratings Reviews Total
30 1
10 0
0 1
0 0
0 0
SWADE Super Powers Companion
Click to view
You must be logged in to rate this
pixel_trans.gif
SWADE Super Powers Companion
Publisher: Pinnacle Entertainment
by Eric P. [Verified Purchaser]
Date Added: 11/20/2022 13:20:40

OK, this is going to be a simple review. Savaage Worlds Supers hits that sweet spot between full narrative games like Masks and more complex games like Champions/Mutants and Masterminds. While there are some areas where this game can get complex (creating heroes who are higher than Novice), I do find the system easy to use. It takes the core of SWADE and uses the FAST! FURIOUS! FUN! system on a whole new plane of existence.

The powers are broad enough that you should be able to create a superhero of your choice. You have base powers and then you apply trappings to them based on what you want to do. For example, you can have a ranged attack that is anything from fire, cold, or a swarm of bees. It's all the ranged attack power but described in different ways.

They have a large group of villains in the book. I believe this is good because if you are loking for inspiration or want to create a world, you can pick and choose what villains you want to use.

Basically, if you already enjoy Savage Worlds but realized the core rules are not going to support superpowered adventuring, this is the book for you. I do quibble that it is not hugely different from the Deluxe version. However, if you are a completist like me, you end up getting it anyway.

Overall, I enjoyed it immensely. IF you are a fan of the level of crunch in SWADE, it is worth it.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
SWADE Super Powers Companion
Publisher: Pinnacle Entertainment
by Chris C. [Verified Purchaser]
Date Added: 05/24/2022 14:30:58

I don’t often do reviews but I couldn’t find one for this so…

I owned the last version of the super powers companion but now we have the SWADE version. I didn’t do the kickstarter (and I missed the Fantasy companion as well – since they moved from kickstarter I’m clearly not getting the press as I did Rifts, SWADE Rifts, 3rd Rifts KS and Seadlands).

For a more indepth review with section breakdowns read here

https://that70sgame.com/2022/05/23/savage-worlds-supers-power-companion-review/

So I’m going to summarise this as I review other things:

The Great: Nothing stands out.

The Good: Lots of powers. The bases seem to be covered but they are still easy to use and modify. A wealth of bad guys but…Way too many.

The Bad: I don’t feel they added much to the previous book. They’ve tried to capitalise in the blurb on things like the Boys but then you get two tiny paragraphs which says which World Rules to use and i’m not convinced they would do the job. There are token rules for Relics and HQs but they are small sections. The powers are tightened up, but I’m not sure how much new stuff this book is really bringing. And almost half the book is writeups for made up characters that lack the history of mutants and masterminds or sentinels and so while useful for reskinning or one shots or reference, didn’t need this much space.

The Ugly: Making a character above level 1 is still a pain. Spend power points, and starting abilities, skills and edges and then work out what other edges, abilities and skills I can get as I level up. And this is necessary for a lot of NPCs and it’s more complicated than it should be

So it has the good stuff from the previous Super powers companion(s) but adds very little. Everything is updated to SWADE, but then SWADE was only really a tweak to Deluxe. Chances are if you wanted this book you helped to kickstart it. And if you didn’t you probably aren’t bothered!

Is the pdf worth it?

How much do you like Savage World Supers? If you do and don’t have it then sure.

Will you be buying the physical book?

Maybe? If it’s cheap then there’s a good chance.

Is this book worth getting SWADE for?

If you’ve never played Savage Worlds don’t start with supers. Buy the core book. Play some action heroes. Get Deadlands. Then maybe think about this. I wouldn’t start playing Savage Worlds just to play this. It’s good, but it does still feel tacked on to the basic Savage Worlds chassis.

Can I make hero X/Y/Z in it?

Probably? There will always be characters that are hard to make in games outside of Champions and M&M, but this seems to do a good job.

Does it fix any of the problems Savage Worlds has at this level?

Not really. There are sidebars with good advice on how to work around certain comic book tropes. But they also seem like a get out clause for anywhere the system falls over or doesn’t work like the comics do.

So you seem pretty down on this book?!

Not at all. I’m looking forward to making characters with it and hopefully playing it. And hopefully trying it out. But it doesn’t solve any Savage World issues I have OR do something to pull me away from other games.

Overall this does what the last Super Companion did . It lets you play Supers in Savage Worlds. If you already did that it’s a bit newer. If you didn’t, it’s not really bringing anything new to the table.

So 3 out of 5 stars. If you’re a Savage Worlds Fan, make that 4.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 2 (of 2 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates