Great adventure! Looking forward to running the rest of this series.
Set up so that it can accomodate both parties that prefer combat or prefer to avoid combat, lots of roleplaying oppurtunities, along with a fair bit of silly fun for both.
Tons of art and handouts, which make setting this up for a VTT (Roll20, Foundry or Fantasy Ground) a breeze.
The players that went through it absolutely loved it, even though a lot of them tend to be on the combat-heavy side of things, they had a blast with a single combat in four hours. :) That's always a good sign, when the sillyfun aspects still manage to win over the folks that usually love the combat heavy adventures!
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