17 Plants is a supplement from The Le Games. The zipped file is just under 3.5 megabytes, and contains four files; two PDFs, an RTF document, and a plain text readme file. Both PDFs contain bookmarks, and all of the files have a non-hyperlinked table of contents.
The two PDFs are broken up into a screen-viewing PDF, and a printable PDF. The screen-viewing PDF is 32 pages long, including a page for the credits and table of contents, two pages for the OGL, a page for credit and legal information, and one page for an ad blurb. This PDF has black borders around every page, as well as headers and footers along each page. It also has black-and-white and full-color artwork, some of the latter being photopraphs. Oddly, the printable PDF is two pages shorter, and lacks the borders, but still contains the artwork and headers/footers. The RTF file is 26 pages long, and contains no artwork, though some of the letters are in a colored font.
The product opens with an introduction talking about ancient forests, woodlands thousands of years old that have never been despoiled by humanoid races. Within these ancient forests are plants the likes of which are undreamt of, with strange properties. Seventeen of those plants are described therein.
Each plant has a description given which tells us what the plant looks like. Properties are described next, which describe what the plant can do if prepared/used properly. Harvesting then details the proper way to gather the plant for use, since improper harvesting usually means you can?t use the plant?s special properties. Locating is fairly self-explanatory, as it describes where the plant is found in the ancient forest. Each plant then closes with a notation of the plant?s market value, and plot hooks that a GM can use with each plant. Altogether, as each section tends to get at least a paragraph, each plant?s total entry takes up roughly a page (artwork notwithstanding).
Each of the plants can confer a minor benefit (or harm) upon a user, and are very interesting, making them perfect additions to a magical world. For example, the protean shadow tree has berries that contain the essence of shadow, and if pulped and spread on a weapon, they deal 1d2 Strength damage in addition to normal damage.
Druids, rangers, and perhaps a few arcane spellcasters will get the most mileage out of this product, as finding, gathering, and preparing these plants requires skills only they are likely to have. However, that said, there are plants in here that would be interesting to use in any game, particularly with the associated adventure hooks. As such, 17 Plants is a product that would fill its niche perfectly in any d20 game.
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<b>LIKED</b>: Each of the plants described here was detailed ecologically, painting an evocative picture that stirred the imagination. Each of the plants was quasi-magical enough that they could easily be placed in a fantasy or modern game.<br><br><b>DISLIKED</b>: The printable PDF didn't seem nearly as printable as the RTF file that was included, making that PDF somewhat superfluous.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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