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Clement Sector Third Edition $24.99 $14.99
Average Rating:4.6 / 5
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Clement Sector Third Edition
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Clement Sector Third Edition
Publisher: Independence Games
by wade g. [Verified Purchaser]
Date Added: 02/22/2023 23:15:01

A mssive 671 pages. The Clement Sector had been attached to the Earth Sector before the wormhole (or "Conduit" as it was called) the wormhole collapsed and the Clement found itself left to fend themselves, separated from Earth. The Clement Sector has been divided by twelve sub-sectors with 335 planets (with many planets or sectors haven't actually been discovered). Each planet has a brief of its own government or settlement, it's own militaries, and several planets may have pirate bases. There no living aliens but there are a few planets with alien ruins and there is a great possibility for GMs to use planets which haven't been discovered. Does the GM want to place alien bases or civilizations? All worlds which have been discovered, used or not, each world has thier own "Univeral World Profile" which provides a quick glance at the worlds starports, world size, atmosphere, population, governament, law level, and technology and then provides full charts on how to create and use those stats. Almost all planets are governed by thier own government with the exception of a small group of planets which are governed together (which call themselves the "HUB"). Creating pc's is one of my favorite vs. other games. Here, humans are the majority throughout the Sector but there are 5 "Altrants" which have been changed due to advanced genetic manipulation. Also, there are several animals which have been "Uplifted" (dolphins, apes, bears, lions, and Yeti) which provide thier basic abilities to work with humans. They can work independently without help from humans (they are not pets). For example, Apes are best able perfrom jobs which require heavy lifting and also have been used as combat troops. The character creation is AWESOME. Creation begins at page 156 and ends at page 299. Twenty step to create a character which includes birthworld, childlife, teen, and adults, and professions (civil or military) all of which provide a best depth of characters lifestyle and skills . The GM and player don't' have to roll on eacfh chart but those charts bring characters to life. Gear: There's tons of equipment (weapons, computers and software, robots, vehicles, starships, and the typical sci-fi equipment). Several starship decks are the best I've ever found (including desks, beds, and even bathrooms). Starship creation includes Hull and Armor, Enginerring, Command, Armament and Defenses, Crew, Passengers, Accommodations, Interal Components, Small Craft, Software, and finally all of that ends with the total tonnage and cost (maintenance, life support, and mortgage- each monthly). Combat provides a full experience with easily charts using 2d6's which includes personal combat, arms combat, vehicle combat and chases, and starship combat. Travel, merchant and trade good, starship operations, smuggling cargo and there are dozens of trade goods which some planets find various goods are illegal different between planets. A chapter on Animals and how to create them. Random encounters including patrons and npc's stats and skills. Politics in Clement Sector and full description of corporations. I mostly disagree with Michael except for the art. Larger text does make a book larger but this is the best when there is SO MUCH of info which needs to taken in easily.



Rating:
[5 of 5 Stars!]
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Clement Sector Third Edition
Publisher: Independence Games
by Michael L. [Verified Purchaser]
Date Added: 06/14/2022 16:27:24

Overview: An ambitious project, Clement Sector is a Cepheus Engine game mapping an entire sector (more-or-less), far from Earth and cut off due to complications. The execution, however, is marred by some problems; some of which are the publisher's fault and others lay on the head of the printer.

The Good: An interesting take on humanity on the far end of the galaxy, cut off from Earth and struggling to survive on their own. New worlds, new technologies, new ships. Tons and tons of sourcebooks and other resources to flesh out the setting.

The Bad (Publisher): Those without previous experience with the Cepheus Engine/That Other 2d6 Sci-Fi Game will find some rules explained poorly or not at all. An example is skill specialization; while specializations to some skills are shown in the skills chapter, the only place where it is explained even vaguely is in the character career path example text, and even then the way specializations vs. broad skills work isn't explained well. Not much interior artwork, and what is there seems to be mostly 3D modeling program screen caps (I could be wrong about that, but that's what the art looks like). Lastly, while the book is definitely ambitious and covers a lot of ground, it mostly skims that ground. But then again: there's only so much you can fit into a single book.

The Ugly (Printer): Upon opening the book (the hardcover version) (which is huge but... see below) the spine ripped immediately. A bad glue-up job or simply bad glue might account for it, and this seems to be a DTRPG issue rather than an issue with Independence Games. The paper is nicely white and fairly thick, which is a bonus for those who like that.

The Other: In addition, while the book is over 600 pages, the formatting leaves a massive amount of white space on each page. This book could easily be 400 pages or less with better typesetting and layout choices. Not sure if this was a choice on the part of the publisher (Independence Games) or the printer (DTRPG) however.

Overall: Good setting material, but familiarity with Cepheus Engine or Traveller is recommended. Also, be very ginger with the book; it may be super fragile.



Rating:
[3 of 5 Stars!]
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Creator Reply:
The design choices, including the layout, are all mine. I'm sorry you didn't like it, but it is what I desired it to be. That being said, it should never fall apart like that. You should be able to contact DTRPG and get a refund or a new book. If you cannot, let me know privately and we'll get something done about it.
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