Having played this a couple times now, I just gotta say it's one of the best indie-pub TTRPGs I've played to date. The game is beautifully, thoughtfully designed with attention to detail and nuance. Every possible care is taken to ensure respect for First Peoples whose cultures this title seeks to emulate in a delicate way as to create meaningful, provocative experiences from which the player can draw entertainment and even a bit of wisdom.
In my most recent session, we first fell into a pit of sinking sands which lead to an abandoned Temple where we fought a mighty serpant monster, then explored an underground tomb in search of a sacred artifact, then held counsel with other sodals (the game's word used in place of "tribe" or "clan") to determine if some outside groups would be allowed to encroach on our territories. All three stories were incredible, unique, and exciting despite their very different focuses.
The round-robin style GM experience isn't required but is definitely worth giving a shot. It was very fun to see what everyone would come up with when playing within the spirit of the rules and making these stories up on the spot.
The game plays quickly; about 20 minutes per story is recommended. So we played three stories in an hour and change. Character creation takes literally a couple minutes (Make a name, decide who is which class, and determine what your character looks like) and couldn't be easier to understand.
The book itself is well laid-out and full of appropriate artwork. The character sheet is adequate but also lovely in design. You literally only need one die apiece to play, and the rules are very simple to pickup. Also, if you've played any of 9th Level's Polygon system games, you've already got the basic idea for how it works.
Ultimately, I highly recommend this hidden gem of a game, and hope you'll give it a shot! Definitely worth the price!
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