Dungeon Dive 6: Under the Ice is a 37 page pdf and the sixth product in Amalara's Dungeon Dive series. Each product in the series provide a unique dungeon along with hazards, monsters and traps but without any plot elements. DMs can then easily insert the dungeon into their campaign, providing all the plot and motivation and possibly the final encounters of the adventure. This particular Dungeon Dive is located in ice caverns beneath an ancient glacier, the latter which is rumoured to cover an ancient city, long lost artifact or burial tomb. It's one of the things I like about the series - unique locations not often explored in other published adventures.
The Dungeon Dive series provides gameplay at a variety of different levels, indicated in each pdf by the designations low, medium and high. Under the Ice equates these to 8th, 12th and 16th level respectively, but even these can easily be modified by one or even two levels by simply removing or adding one or two more similar creatures to the same entry. Monsters, hazards, and traps all follow these designation, so DMs can balance the adventure to their particular party level with little difficulty.
Since releasing their first Dungeon Dive, Amalara have come a long way with the series, and I'm pleased to say that I really like the way they've done this instalment in the series. Dungeon Dive 6: Under the Ice contains a number of improvements on others in the series, including clearer maps with complete legends, clear designations of text, moving extensive stat blocks away from the main adventure text (for example, this pdf has 9 pages of adventure text, but 23 pages of monster stat blocks - combining them can be confusing) and so on. The latter in particular separates the stat blocks at the different encounter levels, meaning that you can only print or use the particular appendix that applies to your party and adventure, rather than having pages of unrelated cumbersome stat blocks in-between the adventure text you're trying to run.
Under the Ice provides details on running an adventure beneath a glacier and in icy conditions, and includes 15 encounter areas with a whole host of novel creatures such as frostwights, half-white dragon dwarves (not white half-dragon dwarves as the pdf indicates) and polar medusa. The encounters provide interesting backdrops, challenging and fun encounters and all the information needed to run each encounter area successfully. Information is provided on the motivations and interactions between the various intelligent creatures of the ice caverns, an useful addition to the pdf. I generally liked this Dungeon Dive, as the encounters are interesting and the format makes it easier to appreciate the product. Given the aim of the product to provide DMs with an easy to run dungeon that requires little preparation, this succeeds admirably.
However, despite all the good parts of the pdf, it's a lot like taking two steps forward and one step back. And this concerns monsters. There are two issues with the monsters. The first is that there are obviously non-core monsters within this pdf, yet it's not clear if these are supposed to be new monsters (in which case the write-ups are poor) or monsters taken from other OGL sources (in which case the section 15 does not list them and constitutes a violation of the OGL). The second is the stat blocks themselves - very poor, bordering on awful. They contained numerous errors, ranging from listing DR 5/fire to incorrect attack bonuses, to incorrect saves, to referencing things like large steel shields which should be heavy steel shields, to generally incomplete stat blocks, and on and on. I was very disappointed to find so many errors in the monsters. Under the Ice is a large improvement in a lot of areas and contains solid adventure details, but very poor mechanics.<br><br>
<b>LIKED</b>: Under the Ice provides an easy to run dungeon in the ice caverns beneath an ancient glazier. I liked the interesting backdrop, terrain and location of the adventure, and the format of the adventure is much improved on other releases in the series, including maps. The encounters contain interesting and new creatures, that should be easy for DMs to familiarize themselves with.<br><br><b>DISLIKED</b>: Monsters and stat blocks in general were very poor. Numerous errors scattered throughout each stat block, and no clear indication as to whether the non-core monsters are new or from other OGL sources.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Disappointed<br>
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