This adventure is enjoyable, and the players had fun. Written in the vein of DDAL00-04, there is a social/games section followed by an attempt at an investigation and a short combat.
The setting is whimscal and well developed, but the module requires quite a bit of off the cuff roleplay some DMs may find difficult. The games are fun and different from each other, the prizes from the wheel of fortune are a little confusing especially if you do not have WBtW readily available for reference. Think I ended up giving a white elephant plushie that I'm not sure exactly exists, but trinkets have no mechanical function.
It is also bogged down with the number of named NPCs listed, many of which seem to have connections to a larger Conmar universe. For the adventures sake many of these are not needed.
The investigation sequence is a little choppy since although the characters can find a little bit about what's going on each time it progresses, they don't have much choice in progressing it themselves.
All that said, my players quite enjoyed it and if the DM is willing to put a little work into it, its a solid light hearted adventure with a memorable ambiance.
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