This adventure is HEAVY on the roleplay, a great story that is easy to weave your players into. Lots of explanation for why the individuals in it are doing what they are doing, which gives the DM the opportunity to improv scenes in the in-between sections as well.
It has a unique mechanic that allows the party to keep track of their progress, good and bad, giving the party a reward for rescuing that commoner that might be caught in the crossfire. I enjoyed how the party got rewarded for acting like the heros in a story.
I had a good time, my party enjoyed it, and I look forward to reading the author's next adventure, which I've already gone and purchsed. :)
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