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RMH-04 The Amber Secret $9.99
Average Rating:3.3 / 5
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RMH-04 The Amber Secret
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RMH-04 The Amber Secret
Publisher: D&D Adventurers League
by Cameron E. [Verified Purchaser]
Date Added: 07/24/2022 20:46:56

For context, I did end up running this adventure and RMH-04 back to back with the same group of players to provide some needed context and cohesiveness, but still I wasn't too satisfied with part 2. Especially for the price tag (which I recognize is not set by the authors in this case) you're just not getting much for the $10 you're spending. Instead of buying this, go buy a bundle of 4 adventures from the Arcane Library for the same amount of money, even if they are presented with less polish.

What I liked: The fight at the beginning is solid. The conjurer as a statblock is strong and with the shadow minions it's a fun fight. Pawero being a zombie but not really bothering anyone is a fun bit of flavor. My table ended up following him back to River's Shelter to see him retreive his harp. Mirtu can be a fun interaction if you are able to give your players a reason to interact with him.

What I didn't like: There just isn't very much here, between RMH-03 and RMH-04 you're spending $20, that's almost enough for a hardcover book, and you get kind of an ok gazeteer of River's Shelter, some undead encounters, and then some very poorly communicated puzzles in the temple. With the way Har'Akir is described this could have been a great dungeon crawl but you spend the adventure in 1 room, and then suffer from illusions. There isn't much proactive the players can do, just survive the illusion or use Malik's Decanter. It doesn't have much impact. The conversation with Mirtu is also lacking, there should be more information offered as a reward to the players. As is there isn't a great reason for them to accept the dark gift unless they're dying earlier in the adventure.

THE BIG PROBLEM: Ok, by now we are now 5 adventures into Ravenloft Misthuners, and unless the DM is getting information from other DMs who have run the other adventures, we still don't know what the core structure of the adventure series is. AS DMs! THIS IS A BIG PROBLEM! How can we be running this for our players without that information? The party came to Har'Akir looking for information. Why would they return at the end of this adventure if they haven't found anything? I guess they can report back about the existence of an Amber Sarcophogus but why is that something that should stick out to them? Why doesn't the adventure give Mirtu some valuable information to share? We're 1/3 of the way through the campaign of Ravenloft Misthunters, we need some stakes for the players! This was a HUGE missed opportunity to reveal what is going on to the players so they can be active participants in the ongoing scenario through the next adventures. This is really disappointing. I'll be running through the rest of the adventures but I can't recommend running them as is due to the lack of communication to the DM about what is happening.



Rating:
[2 of 5 Stars!]
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RMH-04 The Amber Secret
Publisher: D&D Adventurers League
by Stephen M. [Verified Purchaser]
Date Added: 12/01/2021 19:36:49

Ran this with a group of 6. We enjoyed it, but it was only two hours of content: we were expecting four hours. Our warlock really enjoyed receiving the Dark Gift. My players destroyed the puzzle in seconds. Looking forward to the next chapter in this campaign.



Rating:
[3 of 5 Stars!]
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