This is a well presented game. The art work is rich and clear and gives an experience of almost overflowing throughout the book. Most of the art consists of old photographs and drawings such as adverts and announcements from the era itself and this creates a sense of immersion in the material when reading it.
The 2D10 rules system is unified and homogenous. However I wouldn’t describe the game as rules light There is easily enough to call it moderately heavy. Combat is quite deadly and a nice twist is in being able to injury and disable adversaries if they fail resistance rolls when injured. The rules promote heroic action and the excitement of adventure in the late 19th and early 20th centuries.
Skills are resolved in the same way as combat rolling by having to 20 or more on 2D10 + modifiers, which are the characters skill score + any situational modifiers.
The sample adventure runs well and all of the relevant tables are reproduced at the back of the book for ease of reference.
So get in your Sopwith Camel, fly over dense jungle and find lost temple ruins, filled with mad cultists, poisonous snakes and gleaming treasure. It’s all here. Heroes of the Pulp Age is a Very very good game.
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