Another incredible entry by EMDT and to my knowledge, their most comprehensive. This system provides a streamlined method for procedures that depart from the rigid structure of the wargame-inspired early old-school style, instead suggesting that play should be explored more as a conversation with dice, with as much or as little bean-counting as the table (or perhaps the wine glass) desires. This manifests as a highly adaptable game that progresses with all the excitement and style of the literature it derives from, seeing player characters rise and fall, twisting with the whims of fate and their own cleverness.
Having read this book front-to-back I feel somewhat familiar with the concept of the picaresque, the procedures and the episodic passage of time the game emulates, but I feel that this system could be played in any manner the gamemaster chooses if they wish to splice some old-school record keeping back in, for example.
I would definitely recommend this system to anyone who has an interest in the pike-and-shot era, central European mythology and aesthetic and roleplaying games with a focus on exciting adventure over crunching the numbers.
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