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A.C.E. #2: Spirits of Manhattan
Publisher: EN Publishing
by Bob V. G. [Verified Purchaser]
Date Added: 07/13/2023 07:50:20

Recently, I soloed my way through A.C.E. #2 Spirits of Manhattan (47 pages). It was designed for A.C.E., but I used IGOR – Adventures in Mad Science! (15 pages, free/pay what you want at DriveThruRPG). I used the Mythic Game Master Emulator as the solo engine. I created six Igors. They are clones and they all look the same. They do have different skill sets. The adventure is set in the U.S.A. 1984. The Master has given the Igors a mission: go out and capture a ghost which will be used as an energy source. They have a vehicle and ghost lasso devices which use anti-plasm.

THE FIRST CHALLENGE IS ROADWORK. IGOR DRIVER IS ABLE TO FIGURE OUT AN ALTERNATE ROUTE. NEXT, THEY ARRIVE AT ST. PETER’S CHAPEL AT COLUMBIA UNIVERSITY. THE GHOST IS CAUGHT BY AN ANTI-PLASM DEVICE, BUT IT DOES GO CRASHING INTO A STAINED GLASS WINDOW. UNIVERSITY SECURITY ARRIVE ON THE SCENE FOLLOWED BY THE DEAN. IGOR SNEAK EXPLAINS THE SITUATION SUCCESSFULLY, BUT A REPORTER FROM THE UNIVERSITY PAPER TAKES THEIR PICTURE. ON THE WAY BACK TO THE LAB, THEY HAVE TO TAKE A DETOUR. IGOR DRIVER IS NOT ABLE TO AVOID THE FRUIT CART. WHEN THEY GET BACK TO THE LAB IN THE EVENING, THEY EXPERIMENT WITH MAKING A DUPLICATE OF THE GHOST THEY CAPTURED. THEY ARE SUCCESSFUL.

IN THE MORNING, THE MASTER SHOWS THEM THE LATEST EDITION OF THE UNIVERSITY PAPER. IT PORTRAYS THE IGORS AS ”BUMBLING IDIOTS”. THE MASTER’S NEW PLAN IS FOR THE IGORS TO GO TO THE LIBRARY AND KILL A TROUBLESOME DEMON. ON THEIR WAY, IGOR DRIVER IS ABLE TO AVOID THE FLATBED TRUCK FILLED WITH CHICKENS, BUT THE VEHICLE DOES GO CRASHING THROUGH A SHEET OF GLASS CARRIED BY TWO WORKERS. THE IGORS ARRIVE AT THE UNIVERSITY LIBRARY AND ARE SOON BEING HARASSED BY THE DEMONIC HELLHOUND. IGOR THE DEVICE SPECIALIST IS ABLE TO WOUND IT WITH HIS ANTI-PLASM DEVICE. IGOR THE ANIMAL TRAINER SUCCESSFULLY TRAINS IT TO BE HIS NEW PET. THEY ALL SQUEEZE BACK INTO THEIR CAR. THE HELLHOUND STICKS HIS HEAD OUT OF THE WINDOW AND BARKS AT ALL OF THE CARS. THEY HAVE A SAFE DRIVE BACK TO THE LAB.

The next day, THE MASTER SHOWS THEM THE LATEST EDITION OF THE UNIVERSITY PAPER. IT PORTAYS THE IGORS AS HEROES. THE MASTER IS PLEASED! LATER, THE MASTER RECEIVES BILLS FOR THE BROKEN STAINED GLASS WINDOW, THE FRUIT CART, AND THE SHEET OF GLASS. THE MASTER IS NOT HAPPY! GIVE THIS adventure a try!

I am not yelling. This is a font problem.



Rating:
[5 of 5 Stars!]
A.C.E. #2: Spirits of Manhattan
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IGOR - Adventures in Mad Science!
Publisher: Owlsten
by Bob V. G. [Verified Purchaser]
Date Added: 07/13/2023 07:47:04

Recently, I soloed my way through A.C.E. #2 Spirits of Manhattan (47 pages, available at DriveThruRPG). It was designed for A.C.E., but I used IGOR – Adventures in Mad Science! (15 pages). I used the Mythic Game Master Emulator as the solo engine. I created six Igors. They are clones and they all look the same. They do have different skill sets. The adventure is set in the U.S.A. 1984. The Master has given the Igors a mission: go out and capture a ghost which will be used as an energy source. They have a vehicle and ghost lasso devices which use anti-plasm.

THE FIRST CHALLENGE IS ROADWORK. IGOR DRIVER IS ABLE TO FIGURE OUT AN ALTERNATE ROUTE. NEXT, THEY ARRIVE AT ST. PETER’S CHAPEL AT COLUMBIA UNIVERSITY. THE GHOST IS CAUGHT BY AN ANTI-PLASM DEVICE, BUT IT DOES GO CRASHING INTO A STAINED GLASS WINDOW. UNIVERSITY SECURITY ARRIVE ON THE SCENE FOLLOWED BY THE DEAN. IGOR SNEAK EXPLAINS THE SITUATION SUCCESSFULLY, BUT A REPORTER FROM THE UNIVERSITY PAPER TAKES THEIR PICTURE. ON THE WAY BACK TO THE LAB, THEY HAVE TO TAKE A DETOUR. IGOR DRIVER IS NOT ABLE TO AVOID THE FRUIT CART. WHEN THEY GET BACK TO THE LAB IN THE EVENING, THEY EXPERIMENT WITH MAKING A DUPLICATE OF THE GHOST THEY CAPTURED. THEY ARE SUCCESSFUL.

IN THE MORNING, THE MASTER SHOWS THEM THE LATEST EDITION OF THE UNIVERSITY PAPER. IT PORTRAYS THE IGORS AS ”BUMBLING IDIOTS”. THE MASTER’S NEW PLAN IS FOR THE IGORS TO GO TO THE LIBRARY AND KILL A TROUBLESOME DEMON. ON THEIR WAY, IGOR DRIVER IS ABLE TO AVOID THE FLATBED TRUCK FILLED WITH CHICKENS, BUT THE VEHICLE DOES GO CRASHING THROUGH A SHEET OF GLASS CARRIED BY TWO WORKERS. THE IGORS ARRIVE AT THE UNIVERSITY LIBRARY AND ARE SOON BEING HARASSED BY THE DEMONIC HELLHOUND. IGOR THE DEVICE SPECIALIST IS ABLE TO WOUND IT WITH HIS ANTI-PLASM DEVICE. IGOR THE ANIMAL TRAINER SUCCESSFULLY TRAINS IT TO BE HIS NEW PET. THEY ALL SQUEEZE BACK INTO THEIR CAR. THE HELLHOUND STICKS HIS HEAD OUT OF THE WINDOW AND BARKS AT ALL OF THE CARS. THEY HAVE A SAFE DRIVE BACK TO THE LAB.

IN THE MORNING, THE MASTER SHOWS THEM THE LATEST EDITION OF THE UNIVERSITY PAPER. IT PORTAYS THE IGORS AS HEROES. THE MASTER IS PLEASED! LATER, THE MASTER RECEIVES BILLS FOR THE BROKEN STAINED GLASS WINDOW, THE FRUIT CART, AND THE SHEET OF GLASS. THE MASTER IS NOT HAPPY! GIVE THIS fun RPG a try!

I am not yelling. This is a font problem.



Rating:
[4 of 5 Stars!]
IGOR - Adventures in Mad Science!
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Creator Reply:
Nice, this is exactly the kind of adventures I thought people would have using the game :D Using a Solo Game Engine to run it is very interesting, I didn't consider that when I originally made the game (it being my very first one), and I am very happy you had fun with IGOR ^^ I hope your SCIENCE! adventures will continue to be fun and plentiful ^^ If you have any critique let me know.
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Cohors Cthulhu RPG Quickstart (PDF)
Publisher: Modiphius
by Bob V. G. [Verified Purchaser]
Date Added: 07/09/2023 13:26:21

Recently, I soloed my way through Cohors Cthulhu RPG Quickstart (82 pages) which does include an awesome adventure that could be modified for any RPG.) For the solo engine, I used a yes/maybe/no oracle. I did use the six PCs that are included in the quickstart. The adventure started right after an attack on a caravan. The caravan master is in a fight to the death with a dream-frenzied villager. The PCs kill the villager and the caravan master is wounded. The PC Egino casts one heal spell on him, but technically, all of the PCs have “scrapes and bruises”. So, the PCs loot the bodies and then escort the caravan master to the nearest village.

They meet the village leader and at dusk, they all go into Miltrude’s Hall and bar it from the inside. They sleep for two hours and then they hear a commotion outside. They open the door and then find themselves in combat with a dream-frenzied berserker. They kill him, bar the door again, and sleep for another five hours. In the morning, three cultists are harassing a villager. The PC Gerfrid scares them off. The PCs figure out that the trouble seems to be coming from a nearby farmstead. When they get there, they have an encounter near the barn. They are forced into combat against a dream-frenzied villager, a cultist protector, and a drude. The three enemies are defeated, but Herodion the PC also goes down. Egino attempts to heal him with a healing spell but the botches the attempt which kills Herodion (Oops!).

There are now five PCs left and they have not even entered the manor yet. So, Egino casts The Gods Guide You. It is successful and the PCs can now get to the troublemakers without worrying about the cultists (the cultists are occupied with barriers and complications). At this point, the PCs kill Gislin, Ingolf, and Lao-Ur. When Lao-Ur is being killed, it brands the PC Cossus with a brand/tattoo. The cultists run off, the PCs loot the bodies and then go back to Miltrude. She thanks the PCs but her face goes pale when she sees the brand on Cossus.

Give this Quickstart a try!



Rating:
[5 of 5 Stars!]
Cohors Cthulhu RPG Quickstart (PDF)
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Adventure Framework 67: Sky Tower of Belk Xos
Publisher: Pickpocket Press
by Bob V. G. [Verified Purchaser]
Date Added: 07/05/2023 12:24:48

“Extra, extra, read all about it! Aliens are real!” The headline on The Sun Newspaper – the year 1970. Recently, I soloed my way through Adventure Framework 67: Sky Tower of Belk Xos (19 pages) a fun adventure for Low Fantasy Gaming. The RPG system that I used to play it was Moon’s Haunted (13 pages, free/pay what you want at DriveThruRPG). I used The Dungeon Oracle (Paul Bimler) as the solo engine. The adventure started with the five Marines and one Navy guy walking across the moon on the dark side of the moon looking for missing astronauts. They were expecting trouble so they were armed with shields and swords. They discovered the Sky Tower and managed to get inside it from the bottom.

The tower had fresh air, so they took off their spacesuits. They used the Gravity Chute to go up. On the first level they found a med pod with a Verrg in it. It came out blasting with its ray gun. The PCs killed it and acquired the ray gun. On the second level they killed a Chak Chak and two more Verrgs. They acquired two more ray guns, but Charles was shot and killed by ray gun damage. At this point, they went down to where their spacesuits were located and Mark the Marine put one on (to increase his armor class). On the third level, they found a homing map sphere, a suitcase, two kinds of oil, and paper, followed by bad air.

On the fourth level, they encountered an ooze and Thomas the Marine took damage from an acid tendril. The PCs escape by going up the Gravity Chute. On the fifth level, they found data crystals, a displacer field amulet, and a jet pack. Next, they explored part of level six and then headed back down to the med pod. Thomas took a point of damage when it did not work properly. They went back up to the sixth level and discovered a spectre. They were terrified. They ran away and exited the tower. They did make it back to earth with alien artifacts and a story to tell. Charles was given a proper burial and he was the subject of many speeches.

Give this adventure a try!



Rating:
[5 of 5 Stars!]
Adventure Framework 67: Sky Tower of Belk Xos
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Moon's Haunted - #PocketQuest 2023
Publisher: Metal Ostrich Games
by Bob V. G. [Verified Purchaser]
Date Added: 07/05/2023 12:23:01

“Extra, extra, read all about it! Aliens are real!” The headline on The Sun Newspaper – the year 1970. Recently, I soloed my way through Adventure Framework 67: Sky Tower of Belk Xos (19 pages, free at DriveThruRPG) a fun adventure for Low Fantasy Gaming (same place). The RPG system that I used to play it was Moon’s Haunted (13 pages). I used The Dungeon Oracle (Paul Bimler) as the solo engine. The adventure started with the five Marines and one Navy guy walking across the moon on the dark side of the moon looking for missing astronauts. They were expecting trouble so they were armed with shields and swords. They discovered the Sky Tower and managed to get inside it from the bottom.

The tower had fresh air, so they took off their spacesuits. They used the Gravity Chute to go up. On the first level they found a med pod with a Verrg in it. It came out blasting with its ray gun. The PCs killed it and acquired the ray gun. On the second level they killed a Chak Chak and two more Verrgs. They acquired two more ray guns, but Charles was shot and killed by ray gun damage. At this point, they went down to where their spacesuits were located and Mark the Marine put one on (to increase his armor class). On the third level, they found a homing map sphere, a suitcase, two kinds of oil, and paper, followed by bad air.

On the fourth level, they encountered an ooze and Thomas the Marine took damage from an acid tendril. The PCs escape by going up the Gravity Chute. On the fifth level, they found data crystals, a displacer field amulet, and a jet pack. Next, they explored part of level six and then headed back down to the med pod. Thomas took a point of damage when it did not work properly. They went back up to the sixth level and discovered a spectre. They were terrified. They ran away and exited the tower. They did make it back to earth with alien artifacts and a story to tell. Charles was given a proper burial and he was the subject of many speeches.

Give this RPG a try!



Rating:
[5 of 5 Stars!]
Moon's Haunted - #PocketQuest 2023
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Cast Tower of the Blood Moon Rises! (DCC RPG)
Publisher: Order of the Quill
by Bob V. G. [Verified Purchaser]
Date Added: 07/02/2023 04:38:26

Recently, I soloed my way through Cast Tower of the Blood Moon Rises! (69 pages) a fun adventure for Dungeon Crawl Classics. The RPG system that I used to play it was GOZR Sci-Fantasy RPG (54 pages, at DriveThruRPG). I used a random sixty card deck (no lands) of Magic the Gathering cards and a yes/maybe/no oracle as the solo engine. The adventure started with the six PCs encountering the townsfolk in the town of Thanesmire. The PCs were escorted to The Steward and he gave them their first quest. Next, they went to the tavern Hilted Eye. This was where they picked up the second quest. They PCs decided to spend the night upstairs and they journeyed to Bloom Forest the next morning.

They explored seven locations. They did trigger the trap. The PCs were able to kill the mushroom men, but their shaman was able to hit the wounded P.C. Gobe with a mushroom/spore spell. He did not know it, but he had become infected. Later, Jam the PC was bit by bog-flies and then the PCs watched as a troupe tried to kill each other. When the second-to-last actor went down his magic ring was triggered. A Clay Stature magically appeared and killed the last actor, and then it attacked the PCs. The PCs killed it. Gobe passed gas. It was long, loud, and smelled of edible puffball. Next, they encountered a government execution (in the woods). The PCs did not interfere and they followed the guards back to town. Again, the PCs paid for a room at the tavern. During the night, Gobe suffered from abdominal distension. In the morning, he gave birth (trust me, you do not want to know the details) to a baby mushroom man. Gobe was able to successfully bond with it. So, Gobe now has a son.

There are other locations to explore. Give this adventure a try!



Rating:
[5 of 5 Stars!]
Cast Tower of the Blood Moon Rises! (DCC RPG)
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GOZR Sci-Fantasy RPG
Publisher: Random Order Creations
by Bob V. G. [Verified Purchaser]
Date Added: 07/02/2023 04:37:36

Recently, I soloed my way through Cast Tower of the Blood Moon Rises! (69 pages, free/pay what you want at DriveThruRPG) a fun adventure for Dungeon Crawl Classics (same place). The RPG system that I used to play it was GOZR Sci-Fantasy RPG (54 pages). I used a random sixty card deck (no lands) of Magic the Gathering cards and a yes/maybe/no oracle as the solo engine. The adventure started with the six PCs encountering the townsfolk in the town of Thanesmire. The PCs were escorted to The Steward and he gave them their first quest. Next, they went to the tavern Hilted Eye. This was where they picked up the second quest. They PCs decided to spend the night upstairs and they journeyed to Bloom Forest the next morning.

They explored seven locations. They did trigger the trap. The PCs were able to kill the mushroom men, but their shaman was able to hit the wounded P.C. Gobe with a mushroom/spore spell. He did not know it, but he had become infected. Later, Jam the PC was bit by bog-flies and then the PCs watched as a troupe tried to kill each other. When the second-to-last actor went down his magic ring was triggered. A Clay Stature magically appeared and killed the last actor, and then it attacked the PCs. The PCs killed it. Gobe passed gas. It was long, loud, and smelled of edible puffball. Next, they encountered a government execution (in the woods). The PCs did not interfere and they followed the guards back to town. Again, the PCs paid for a room at the tavern. During the night, Gobe suffered from abdominal distension. In the morning, he gave birth (trust me, you do not want to know the details) to a baby mushroom man. Gobe was able to successfully bond with it. So, Gobe now has a son.

Give this RPG a try!



Rating:
[4 of 5 Stars!]
GOZR Sci-Fantasy RPG
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Endless Encounters: Dungeons (5e)
Publisher: Pacesetter Games & Simulations
by Bob V. G. [Verified Purchaser]
Date Added: 06/27/2023 11:59:20

Endless Encounters: Dungeons 5e (301 pages) is a fun dungeon adventure for D&D Fifth Edition. It is for levels one to ten. I used my five level six Barghest characters and I added a first level one to replace the one that had died in a previous adventure. The solo engine I used was The Dungeon Oracle (Paul Bimler). On the first day they killed a shrieker and three ogrons.

On the second day they killed an algid, a drant, and a giant bat. That night, while they were camping above ground they witnessed a ceremony between two witches. The PCs did not interfere. On the third day they killed five lizardfolk. On the fourth day they killed a giant water beetle and a gargoyle. While they were messing with a locked door, they were attacked by another giant bat. They killed it.

The fifth day started with another locked door problem. They did find a secret door and a half-elf bard joined the party (he will be a problem). Later they killed a water weird. That night they set up camp like usual – sleeping in hammocks up in the trees. The bard was sleeping on the ground. A horrible smell woke everyone up. They talked about their options and decided to stay where they were at. They did survive the night. The next day they went to town and exchanged their loot for gold pieces. They earned 3,760 g.p.

I am enjoying playing monsters as PCs. Give this adventure a try!



Rating:
[5 of 5 Stars!]
Endless Encounters: Dungeons (5e)
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tulgey
Publisher: Uncle Vova Games
by Bob V. G. [Verified Purchaser]
Date Added: 06/23/2023 05:11:45

Recently, I soloed my way through the adventure tulgey (19 pages, free/pay what you want at DriveThruRPG). It is for the RPG system Cairn, but I used Caltrop Core (can be used with any setting/adventure). I changed four lines of Dungeon Magazine Issue # 39 and made it my solo engine. I created a warrior, rogue, cleric, wizard, summoner, and an illusionist. So, the PCs started their adventure on the road. Soon they entered the town of Galumph. Here they entered five locations, talked to six NPCs, and picked up two quests. On the second day they were back on the road and encountered two bandits. The PCs killed one. The other one surrendered. They took his stuff and left him tied up not far from the road. Yes, this later bit them in the butt.

The PCs killed a boar on day three. On the fourth day, they arrived at Sloe Fell. Unfortunately they took damage in the cavern (large poisonous spiders) and Sherry the rogue was poisoned. The PCs killed the spiders and later the scant shade bulls. They moved away from this site, set up camp, and that night they were attacked by a minotaur. They killed it, but realized travelling on the road was just too dangerous in their condition. On the fifth day they followed the coast south and found a small fishing village. It was here that they were healed and got a good night’s sleep. On the sixth day they were on the road again. On the seventh day they found magic mushrooms. On the eighth day it was more bandits which were scared away by an illusion of a devil.

On the ninth day they were forced into combat with a large shade bull. They killed it. On the tenth day they arrived at Frabjous. They visited four locations and talked to seven NPCs. They discovered some evidence and followed it down to where the saltwater spring was located. The trail ended at a dead beast, but then they were attacked by bandits with revenge on their minds. Two bandits went down and Sherry was killed. A Valkyrie showed up and the battle stopped. The Valkyrie took Sherry to Valhalla. No one felt like fighting after that. Maybe you will have better luck with this adventure.

Give this a try!



Rating:
[4 of 5 Stars!]
tulgey
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The Drunken Unicorn's Prize
Publisher: Game of the North
by Bob V. G. [Verified Purchaser]
Date Added: 06/19/2023 11:25:36

Recently, I soloed my way through the adventure The Drunken Unicorn’s Prize (23 pages). It is for the Cairn Roleplaying Game, but I used Champions of Odd (free/pay what you want at DriveThru, 86 pages). I changed four lines in The Arcanum RPG and made it my solo engine. I used the same four PCs and three apprentices from my last adventure. The adventure started with the PC party on the road traveling through the Westwood. It was a quiet day. On the second day they found a lost traveler. He was recruited as a replacement for the apprentice that had died in the first adventure. On the third day of adventuring they entered the old town of Renton. They talked to nine NPCs that day. The ranger went out on a date, and all of the PCs were hired to help build a house. They worked on this house for several days. On the seventh day, the unicorn appeared at the clearing. It sampled the various meads. Kev the NPC tried to touch it, but he was kicked (he survived). Sam the NPC tried next, but he was kicked and killed. The PC ranger tried to touch it, but he was kicked (he survived). The sailor PC was able to touch it. He was granted a wish and received cleric spells. Next, Daedra the PC made an attempt. She was kicked and did survive. At this point, a brawl started in the clearing.

So, the PCs went to the tavern and picked up a quest from The Quest Giver. They then went back to the woods to search for the Done Keep. That evening they encountered the Soupeaters (aggressive). A fight broke out and Daedra cast her Insect Swarm. The Soupeaters retreated. On they eighth day the PCs used their tracking skills to find the keep. They could tell that it was occupied. They backtracked and set up camp because it was late. They had no encounters that night.

Give this a try! Maybe you will have several wishes granted instead of just one.



Rating:
[4 of 5 Stars!]
The Drunken Unicorn's Prize
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Champions of Odd
Publisher: Aloe Vera
by Bob V. G. [Verified Purchaser]
Date Added: 06/11/2023 21:20:26

For the last few days, I have soloed my way through a DM Dave adventure named Chittering Mines: The Lost Laboratory (20 pages). Instead of Fifth Edition, I used Champions of Odd (86 pages, a Playtest). I created four first level characters and an apprentice for each one. So, the adventure started with the PCs in a Township. They picked up the quest from the Quest Giver. Three miners had come up missing and the Township wanted them back. On the first day they explored a cavern and five rooms of the dungeon complex. They killed six sprouts, a heavyweight, a latch, and two ropers. The treasure that they found was Eyes of the Eagle. Because of PC damage, they left the dungeon and took the dwarf body that they had found with them.

They spent the night in the Township and went back to the dungeon on the second day. This time they explored six rooms. They killed a shrieker, a sprout, and a superspreader. This last monster was gross and killed one of the apprentices (Speck). At this point, they had had enough. They grabbed the other dwarf body and a Continual Flame Lantern that they had found, and headed toward the dungeon exit. Once again, they were attacked by a gross monster (a beesh). They killed it. When they got back to the Township they were given a partial cash reward for bringing back two of the three missing dwarves. Maybe you will have better luck.

Give this RPG a try!



Rating:
[4 of 5 Stars!]
Champions of Odd
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The Mystery of Brushgather Farm (Pathfinder Second Edition / P2E)
Publisher: Infinium Game Studios
by Bob V. G. [Verified Purchaser]
Date Added: 06/05/2023 18:49:45

During the last few days, I have soloed my way through the fun Pathfinder 2 Adventure The Mystery of Brushgather Farm (157 pages). I changed four lines of Spell Law (I.C.E.) and made it my solo engine. I used the five PC characters that I used in my last adventure and added a goblin alchemist named Fumble. The adventure started with the PCs arriving in the city of Berinncorte. They soon heard about strange happenings at a farm just outside of town. They decided to investigate. They arrived at the farm and went to the stables (which are connected to the house). This was locked as was most of the gates and doors at this location. Luckily, three of the characters had the thievery skill. They explored 15 room/locations on the ground level. In the stables they found an embroidered horse hood. In the pantry they took a meal break. It was interrupted by a ghoul. They killed it and no one was paralyzed. They found more loot and had to be picky about what they carried because of the weight of the items.

On the second floor they explored 14 rooms. They found the homestead key, a silver dagger, trail rations, and three masterwork items. They did have to kill three dire rats. No one caught the fever.

Okay, they did have problems on the third floor. The strongest door did have a trap on it which they did detect. Fumble used his acid to destroy the trap mechanism. However, it did mess up the lock and it could not be unlocked. They started bashing it down with weapons until they could see through it. On the other side was a skulk and a skeleton rogue. Fumble tried to throw Alchemist’s Fire through the hole, but he hit the wall instead. The wall caught fire. The PCs exited the building. Later, outside, they were attacked by those same two monsters. The monsters were killed but Ekene did take damage. Healing spells were cast and then they travelled back to the city with their loot. They spent the night at the inn and in the morning the sold the loot. Their plan is to go back to the farm and check out the basement of the house.

Give this a try!



Rating:
[5 of 5 Stars!]
The Mystery of Brushgather Farm (Pathfinder Second Edition / P2E)
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Pathfinder Adventure: Threshold of Knowledge
Publisher: Paizo
by Bob V. G. [Verified Purchaser]
Date Added: 05/31/2023 08:42:18

Recently, I soloed my way through Pathfinder Adventure: Threshold of Knowledge (19 pages, free at DriveThruRPG). It is for the second edition of the rules. I changed four lines of Ars Magica RPG and made it my solo engine. I used the five PC characters that are included in the adventure. So, the PCs picked up the quest from their teacher. Soon, they were in a footrace/obstacle course with Haibram. Haibram won. When they got to Alandri, she gave them their test. They were able to catch three fish which gave them a passing grade. They went back to their school and discovered that their teacher had been taken. They gathered clues and had to solve a puzzle (success). This led them to a canal. Here they encountered a Leshy. They were able to use diplomacy against him.

Next, they encountered two river devils. The PCs killed them and collected the treasure. They continued on and were surprised to see a crocodile eating a thief. The PCs killed it but Ekene the PC went down. The PCs were able to bring Ekene’s hit points up to 12. The big battle was with a sea hag. She was the one causing problems. This battle was a disaster. She took down four of the PCs. Zane made a deal with her. The sea hag took all of their treasure and Zane’s courage. So, all of the PCs survived, but they failed the quest. Maybe you will have better luck.

Give this fun adventure a try!



Rating:
[5 of 5 Stars!]
Pathfinder Adventure: Threshold of Knowledge
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Pantyhose Models from Mars
Publisher: sometimes knot
by Bob V. G. [Verified Purchaser]
Date Added: 05/23/2023 05:09:42

Pantyhose Models From Mars (24 pages) is a sci-fi sourcebook for Push SRD version 101 (54 pages). This RPG system has its own solo mechanic. I soloed this with four PC characters that I created. The adventure started when the PCs heard a rumor about a warehouse where evil Venusians were doing secret, bad stuff. When they got there they had to take out three mutated human guards. In no time at all they set off a trap and were imprisoned in a room. They tried to escape, but the floor tilted and dropped them down to the level below. My Martian PC Telsa was able to psychic stun the fanged alien snake-like creature that was waiting for them. After they killed it, my Orphan PC Jax was able to Speak With Machines. A panel slid open and they escaped from that room.

Next, they encountered human warehouse workers. One of them guided the PCs to where humans were being held captive. The six were rescued. When they found the experiment failures, the PCs did not free them. They were insane and could not be trusted. At this point, a different human warehouse worker joined them. He had fish gills. Soon after this, Jax was teleported back to the room with the dead creature. The other PCs found a computer. They hacked it and gained info on the locations of two more warehouses like this one. When they found the lab, the scientist took out Gill with a paralyzation dart. Telsa took out the scientist with her ice gun and they rescued another victim.

When my group found an office, they busted the window and escaped through it. So, three of my PCs escaped the warehouse with seven people they had rescued. They did get credit for sabotaging the lab and finding the locations of two more warehouses. Unfortunately, Jax was captured and is still in there somewhere. Maybe you will have better luck.

Give this a try!



Rating:
[5 of 5 Stars!]
Pantyhose Models from Mars
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Creator Reply:
Awesome! I missed this review when you posted it, but I'm so glad to hear that people are playing and enjoying the game!
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Altogether in Cahoots; an Atherrian Adventure Module
Publisher: Archaic Adventures
by Bob V. G. [Verified Purchaser]
Date Added: 05/17/2023 21:19:45

Altogether in Cahoots (40 pages) is a fun fantasy adventure for world of Atherria players handbook (Old School RPGs). The system I used was Fifth Edition D&D. I used my five level five Barghest characters. The solo engine I used was The Solo Investigator’s Handbook. The adventure is about a missing person: Count Edmond. Some said that he had died in a fire at The Brothel. The PCs (in goblin form) talked to Claudia the Court Agent first, and then the five suspects that worked at the brothel. Next, they talked to Owen the constable. They received two warrants from him and delivered the first to a half-orc living in a hovel. They talked to the half-orc and that was a dead end.

Next, they searched the house of Edmond. There they did discover the scent of Edmond and a half-written note from him to his sister about Bennett and the trouble that he had been causing. They reported this to Owen. Owen then sent them to Bennett’s mansion. Two of the PCs were able to climb over the twenty foot wall, but they were seen by the sentries. They changed into their fiend form, ran around on the property, but did not pick up the scent of Edmund. The three other PCs helped the other two escape from the property. On the way back to Owen they encountered an assassin which took down Cleo with one poisoned crossbow bolt. The PCs managed to wound the assassin and he vanished in the dark. Owen helped them find a healer.

The next day Jarbunn changed into the fiend shape. She did not pick up Edmund’s scent around the brothel. She also smelled each of the suspects. She noticed that Priscilla did not have a human smell. She went into bad dog mode and the other PCs went into good goblin mode. Priscilla was terrified, admitted that she had killed Edmund, and described the location where his body could be found. So, they completed the quest which did help out their friend.

Give this a try!



Rating:
[4 of 5 Stars!]
Altogether in Cahoots; an Atherrian Adventure Module
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