My group has been loving the A5e system, and this adventure has helped us get the hang of the changes. I absolutely love the way the adventure starts- it's pretty far from meeting in a tavern, and my players had a blast with it. It's a fun little adventure, and full of room for the players to mess around and not feel railroaded through an empty world, like shorter adventures can sometimes struggle with. It's also well written and very easy to run, with sidebars and information right where you need it, so I feel that newer DMs and maybe players wanting to try DMing for the first time would have a good experience with this. We were planning on running this to learn A5e and then go back to our old campaign and remake those characters for A5e and so on, but I am hearing a lot of long term plans for characters and their stories being thrown around by my players, so we may pick up the rest of this adventure path once we finish everything in this book.
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